Monthly Archives: May 2013

Is the Captain Crazy? Am I In Charge?

Probably everyone reading this has had the experience of receiving a command or an instruction from a legitimate authority that elicits the response: “Are they out of their minds?” If it is a bureaucratic authority, like the IRS, reflection suggests that there is no “they” to have a mind that they could be out of. This kind of authority is the result of a code of rules that is not monitored for consistency, and there may be no one who is charged with determining whether the application of a particular rule makes sense. This is the authority of the faceless “They”. But there is the even more frightening situation in which one’s manager issues an order which makes no sense, or which appears to be operating in a different universe. (As a linguist, I note the existence of a lexical item for one particular style of managerial insanity: the “bring (read more...)

Teaching with Warez: Korsakow and the Database Documentary

For the last three years, I have used Korsakow, an open-source application for making database films (K-films) and other types of non-linear, interactive narrative, in classes with both undergraduate digital art students and graduate students in visual anthropology. I expect visual anthropologists will have the most interest, but these reflections also have broader relevance to the anthropology of technology and computing. I heard about Korsakow in Jan or Feb 2010 from Steve Anderson at USC’s Institute for Multimedia Literacy. At that time I was teaching video production in a newly launched MA program in visual anthropology at USC and was also a lecturer in Studio Art at UC Irvine where I taught visual culture and the foundation series in digital art. In spring 2010, I got assigned a class I hadn’t taught before, “Interdisciplinary Digital,” an intermediate projects course focused on the art-making affordances, imaginaries, and practices of networked, digital (read more...)

American Fans of Japanese Popular Culture as Foreign-Identity Consumers

Internet technologies are only the most recent form to provide consumers access to global images and narratives. But virtual spaces (from simple message boards to fully rendered worlds like Second Life), afford individuals the opportunity not just to watch, learn, and communicate about other people and places, but also to go so far as to assume aspects of those identities. Of course, Internet technologies not only collapse geographic space, they can also blur the physical distinctions of voice and body typically used to categorize people as different from each other. This idea has been well discussed in terms of gender, age or disability, where degrees of anonymity, or the mutability of physical presence, of online communications allows users to craft versions of themselves that may appear to have little connection to their own “real” attributes. In avatar-driven virtual worlds like Second Life, ethnicity doesn’t predetermine appearance (of course, it is (read more...)

Performing Technical Affiliation

As I conclude a semester teaching anthropology of technology, one of my favorite themes has to do with how people perform affiliations to technologies, as well as related beliefs, practices, and values. In that spirit, I’d like to repost here, on The CASTAC Blog, a brief summary of some themes I’ve developed and worked with in order to understand the relationship between technology and identity. This post was originally written for Savage Minds, but I’d like to re-post it here to continue the conversation among folks directly researching issues of anthropology and technology. As always, comments welcome! *** There’s a new sociological variable in town, one which I call performing technical affiliation. Technically speaking, it is not a new way of thinking about identity. For many years, perhaps millennia, people have enacted aspects of identity by interacting with and through technologized objects, forms of knowledge and related practices and values. (read more...)

A 3-D Future: A Response to Chris Anderson’s “Makers”

3-d printers have garnered much public attention lately. You may have heard about how you can print out a plastic gun, or saw the Gigabot large-format 3-d printer on Kickstarter. Or perhaps you heard Obama mention them in his 2013 state of the union address as having “the potential to revolutionize the way we make almost everything.” But where did they come from? On a macro level, why do they matter? One answer comes from Makers: the New Industrial Revolution, where outgoing WIRED editor Chris Anderson sees 3-d printers as driving a wave of small-scale manufacturing. Recent advances have dropped the price of additive printing systems, which delicately squeeze out plastic that hardens to make nearly any shape, to the $500-1000 range. Anderson takes Negroponte’s famous statement of working with “bits not atoms” and turns it on its head: bits can now lead to change in atoms. He sees this as the natural application of his “long tail” thesis to (read more...)