Tag: media

Entertaining Science: A report from a colloquy at the intersection of science and entertainment

As you read this post, members of a community of like-minded scholars are unwinding after a weekend symposium at the UK’s University of Manchester. The symposium Stories About Science—Exploring Science Communication and Entertainment Media explored the intersections of science with entertainment from various disciplinary perspectives and as experienced by a diverse range of publics. Organized through the University of Manchester’s Centre for the History of Science, Technology and Medicine (CHSTM), the SAS symposium was the brainchild of the Playing God Project of CHSTM’s Science and Entertainment Laboratory research group. So what, you may ask, does any of this have to do with CASTAC? Well, as an anthropologist invested in exploring ethnographically the cultural qualities of humanity’s intersections with science, I was interested in efforts by the symposium’s presenters, not unlike CASTAC’s own, to understand significant cultural aspects of science in contemporary society. Perhaps more intriguingly, I saw it as a potential opportunity to (more...)

Cosmos: A Spacetime Conversation

Cosmos: A Spacetime Odyssey, premiered on Fox on March 9, 2014 and will run until June 1, 2014. Hosted by Neil deGrasse Tyson, director of the Hayden Planetarium at the Rose Center for Earth and Space, it is a 'reboot' of Carl Sagan's series similarly titled Cosmos: A Personal Voyage. Ann Druyan and Steven Soter serve as lead writers for both series (Sagan also co-wrote the original, though Tyson is not involved in the writing process for this series) and there are clear aesthetic connections between the two series.* Today's Cosmos, though, is airing on Fox, not PBS, and American science in 2014 operates in a different landscape with a different set of concerns than Sagan's series of 1980.** There has been an active social media engagement with Cosmos (#cosmos) and many historians of science, STS scholars, and journalists have been blogging and live tweeting their reactions to how the (more...)

Approaching the Infrastructure of Digital Media Startups

In the 1997 essay “Protected Mode,” the late media theorist Friedrich Kittler, with nostalgia for “the good old times” when using computers meant interacting with them in a way that made it impossible to ignore the reality of their basic hardware, expressed his disapproval of the user-friendliness of commercial software. In contrast to the true underlying operations of digital machines themselves, he asserted, commercial software hides from view the reality of computers’ operations determined at the level of material technological frameworks. “The higher and more effortless the programming languages,” he wrote, “the more insurmountable the gap between those languages and a hardware that still continues to do all of the work” (157). The problem with software, for Kittler, is that it seems to put the user in control when, in fact, what it really does is reduce the user’s agency by obscuring the user interface’s basis in hardware. Put in (more...)

American Fans of Japanese Popular Culture as Foreign-Identity Consumers

Internet technologies are only the most recent form to provide consumers access to global images and narratives. But virtual spaces (from simple message boards to fully rendered worlds like Second Life), afford individuals the opportunity not just to watch, learn, and communicate about other people and places, but also to go so far as to assume aspects of those identities. Of course, Internet technologies not only collapse geographic space, they can also blur the physical distinctions of voice and body typically used to categorize people as different from each other. This idea has been well discussed in terms of gender, age or disability, where degrees of anonymity, or the mutability of physical presence, of online communications allows users to craft versions of themselves that may appear to have little connection to their own “real” attributes. In avatar-driven virtual worlds like Second Life, ethnicity doesn’t predetermine appearance (of course, it is (more...)