Out-of-Body Workspaces: Andy Serkis and Motion Capture Technologies

Mo-cap transforms the virtual body of the 3D model into a space of intimate interaction, bridging the human actor and computer-generated model. The linked bodies of the actor and the digital character form an extended hybrid physical/virtual space. The location of the performance becomes unclear as actors, animators, directors, and film companies each claim the space, and the labor, as their own.