Art, Algorithms, and the Physicality of the Virtual
Star Wars’ legion of fans were rewarded in rewarded in December 2019 with the long-awaited release of Star Wars, The Rise of Skywalker, filled with state-of-the-art computer graphics. 42 years earlier, George Lucas presented the first film in the series, Star Wars Episode IV—A New Hope. For the most part, Lucas’ 1977 work was a traditionally-produced film, which filmed painstakingly hand-crafted physical models of miniature spacecraft and terrain to create an alternate universe. But the film also featured several examples of the earliest computer graphics to appear in a feature-length production.(1) In the intervening 42 years, filmmakers embraced and evolved complex computer-generated visual effects into a sophisticated blend of art and technology which has transformed 21st century filmmaking and image culture more generally. (read more...)