Tag: outer space

As Above, So Below: Vertical Territory in Northern Sweden

Space exploration in northern Sweden often gains meaning in relation to mining. In this blog post, I ask: how does mining serve as a “speculative device” (McCormack 2018) for envisaging a future beyond Earth? I was drawn to the topic of outer space infrastructures by the Swedish Space Corporation’s ongoing expansion of its rocket launch site, located outside the subarctic city of Kiruna. This expansion aims to turn what has thus far been a sounding rocket range into a full-fledged launch site for small satellites, undertaken in anticipation of a dramatic increase in the demand for launch services over the forthcoming decades. The land occupied by the spaceport and its impact area, twice the size of Luxembourg, interferes with the reindeer herding lands of four Sámi villages. In early 2022, I traveled to Kiruna to begin inquiring into the politics of space exploration in Sweden, focusing in part on the relation between the launch site and the reindeer herders. Yet, eluding my questions about space and instead shifting the conversation to mining, several of the herders I spoke with urged me to consider how outer space was often shot through the region’s long-running history of underground resource extraction. (read more...)

Rocket Scientists and Their Games: A Little-Known Slice of History

In the 21st century, game companies are expanding what can be done with 3D interactive tools and virtual spaces. Companies like Epic Games are increasing blurring the lines between industries as diverse as simulation, film production, and a wide range of XR experiences (virtual reality, mixed reality, and augmented reality). In a recent example, an estimated 10.7 million people simultaneously logged on to Epic’s Fortnite for a live, in-game music experience(1). Over 30 years ago, the game industry was in its infancy, the Apple II personal computer had been introduced with little available software, and motivated people wrote their own programs. In 1986, a small Los Angeles game publisher called Electric Transit, Inc. released one of the first 3D games designed for a personal computer. Wilderness: A Survival Adventure, was a first-person, simulation/resource management game that could run under DOS or on an Apple II. (read more...)

System, Space and Ecobiopolitics: A Conversation with Valerie Olson About “Into the Extreme”

  Lisa: Into the Extreme is an ethnography of human space flight based on fieldwork at NASA Johnson Space Center most prominently, but then also other space sites throughout the United States. What I think is most significant about this book is that it activates “system” as an ethnographic object. Valerie Olson, the author of Into the Extreme, defines system as a relational technology. To me this is the big picture of the book, so I would like to start by diving right into that terminology. Can you just unpack what you mean when you say that system is a relational technology? Valerie: Sure. So I got introduced to systems thinking and systems engineering through my project because it is the practice, the basic modality, that NASA uses to coordinate vastly different practices and disciplines. People doing medicine, building spacecraft, working on propulsion, doing planetary science, and doing work on (read more...)

Ghosts in the Machine: On losing control to the technoscape

“There have always been ghosts in the machine. Random segments of code that have grouped together to form un-expected protocols. Unanticipated, these free radicals engender questions of free will, creativity, and even the nature of what we may call the soul. Why is it, when some robots are left in darkness they will seek out the light? Why is it that when robots are grouped in an empty space they will stand together, rather than alone?” For now, sentient robotics do not exist. But don’t let that undermine the relevance of Dr. Alfred Lanning’s speech in the 2004 science fiction movie I, Robot, or diminish its potential significance for the anthropology of technology. As I begin a new field research project with Spaceport America, studying the future of human space exploration, I find myself re-considering human interactions with technology and technoscapes: not only in the sense of how we interact (read more...)

The Strange Journeys of Otherworldly Artifacts

The list of objects on offer is intriguing: flags that were carried, but never raised on a flagpole; stamps that traveled thousands of miles without being posted; a meal tightly sealed in a plastic pouch, returned uneaten from the journey. These artifacts, and many others like them, are listed for sale on Bonhams’ auction site—under the “Space History” category. Popular items include commemorative medallions, pins, flags, mission patches, and postal issues, authorized by the National Aeronautics and Space Administration (NASA). The auctioneers’ specialized language includes terms of location, movement and possession: objects are listed as “carried,” “flown,”  “signed,” and “rare.” Collectors prepare their bids based on the details of object histories—where they have traveled and with whom—as recounted in accompanying letters of authenticity or fixed in time and place by a photograph. Bonhams’ vivid descriptions and NASA’s authenticating control create a fascination and demand among collectors and the public for objects circulating on Earth that have been to space—and an invitation to support future journeys. (read more...)

The Heliopolitics of Data Center Security

From Cyberattack to Solar Attack The small-scale cyberattack, characteristic of the late-twentieth century, has long dominated discourses and practices of data center security. Lately, however, these fears are increasingly giving way to concerns over large-scale, existential risks posed by solar activity. Increasing numbers of data centers are going to extreme measures to protect their facilities from solar flares, solar energetic particles and Coronal Mass Ejections – collectively referred to as “space weather”. As data centers are put into circulation with what Georges Bataille famously called the sun’s “superabundance of energy” (1991:29), the act of protecting digital-industrial infrastructure takes on strangely mythical dimensions. In this post, I would like to briefly explore the business end of the mythical dispositif that arises from the surreal and distinctly Bataillean meeting of data centers and the sun. (read more...)

Weekly Round-up | March 3rd, 2017

This week’s round-up careens from a Walden video game to the far reaches of interstellar space, with pit-stops for an algorithm that can identify evangelicals and some philosophical neuroscientists along the way. As always, if you find anything interesting, bizarre, despicable, or useful around the web — send it our way! We’d love to include it in next week’s round-up. (read more...)

Weekly Round-up | February 10th, 2017

This week’s round-up is a bit more focused, with threads on Mars colonization, automation, and artificial intelligence. As always, we also ask you to write or find great stuff for us to share in next week’s round-up: you can send suggestions, advance-fee scams, or Venmo requests to editor@castac.org. (read more...)