Category: Tools & Techniques

Embracing Black Positionalities, (Re)Centring Slowness: A Challenge to Anthropology’s Anti-Racism Efforts

Anti-racism efforts remain highly problematic. As anthropologists, we are usually aware of the violent, colonial, and genocidal histories of research on ‘race’ and realities of racism which have been conducted in the names of scientific and social advancement. But now, we find ourselves in the “post-George Floyd era”— a phrase used to describe the current temporal phase of discourses on anti-Black racism, as was articulated at the UK’s first (known) Black anthropologist’s conference, called The Gathering . In the UK, the post-George Floyd era refers to a tragic, but expected, decline; where constructive discussions about, empathy towards, and valued recognition of Black lives have reached their peak in popular discourse and are returning to their tokenistic nature in academia. At the height of the global Black Lives Matter movement, and even in the immediate aftermath (late spring of 2020 to the end of 2020), there seemed to be small glimmers of hope that maybe, just maybe, the murder of a Black man at the hands of actors of the ‘State’ would act as a catalyst for the meaningful, long-lasting upheaval of many anti-Black systems. Yet, two years later, in 2022, I find myself in the position of a Black doctoral student studying Anthropology in a state of disbelief and underwhelm. (read more...)

Detangling Molecular Hauntings: Hair as a Site of Preserving Lived Experience

Hair is a dynamic biological structure and retains great social significance for humans. Hair can grow on most external areas of the body except for the palmar and plantar surfaces of the hands and the soles of the feet. The number of areas where hair is most noticeable is also the most commonly coiffed, trimmed, shaved, or plucked. These areas include the face, ears, head, eyebrows, legs, underarm, stomach, and pubic regions. As humans develop in utero into fully formed adults, hair growth signals hormone production such as pubertal development where secondary sex characteristics become more visible. Specifically for hair, it can be an indication that intertwines social identity, status, religion, economics, and politics. (read more...)

Revisiting Human-Machine Relationships and Efforts of Feminist STS

Alexa, Bixby, the GPS voice, Siri.… AI (Artificial Intelligence) assistants, which operate through algorithms and also produce them, have restructured our everyday lives: from listening to music to getting a sense of where we are (if the GPS is working properly). For users, these “assistants” have become integral parts of our everyday lives. Human-machine communication, in turn, has become more intimate than ever before. However, little effort has been made to understand this intimacy between humans and machines. Instead, much attention has been centered on the increasing obsolescence of technology, as newer models and gadgets enter the market. To recognize machines as sociable and understand human-machine relationships from a different perspective, I revisit feminist STS (Science and Technology Studies) scholars’ works. Furthermore, I look at smartphones, which are usually only considered as hosts for the immaterial AI, as social. (read more...)

Powerpoint Karaoke, a Ph.D. Version

“You win the lottery! You are a millionaire! You never have to work again in life.” This was the first card I drew in the weird little game of Ph.D. life that Quinn Georgic and I designed. I had no idea who wrote it. Everyone was giggling when I read it out loud and started making up the story: “I don’t need to worry about anything, so I started grad school.” The other group was far less fortunate. The card they drew was “You or your partner are pregnant.” (read more...)

People Are Not Fixed Media

Sensory ethnography continually emphasizes that the sensorium is just as much a (product of) sociocultural practice as it is a biophysiological property of the human species (Pink 2015). Recognition of this point has prompted several shifts in ethnographic work. On the one hand, it has pushed ethnographers to include in their writing a greater discussion of how subjects engage with the world through their senses as well as how the putatively biological phenomenon of sensory perception is so highly variable across and within sociocultural milieux. On the other, it has inspired ethnographers to pursue media practices beyond text, particularly through ethnographic film or sound recording (Feld 1991). Regardless of form, this work has greatly increased the possibility for the reader, listener, or viewer to experience with their senses the social environment that subjects inhabit and where the ethnographer conducted fieldwork. (read more...)

Multiple Modes of Being Human

(Editor’s Note: This blog post is part of the Thematic Series Data Swarms Revisited) In the last couple of years, I have been toying around with the ideas of “modes of humanism,” “inventing new modes of being human,” and modes of existence, such as data swarms and the pre-, post-, and transhuman. However, I was never really able to wrap my head around the question, what it really means when Bergson, Simondon, and others speak about the possibilities of “new modes of being human.” Modes of being human signify a multiplicity of possible forms of being human. These forms differ historically and culturally. (read more...)

Screenshots of the Field: Viral Loads and the Contagious Potentials of Digital Ethnography

Over the course of the past six months, I have been actively doing fieldwork on HIV care in Turkey on Zoom. Believe it or not, for an anxious person like myself, who to this date did not approach or talk to anyone in the field without being completely soaked in sweat, I have actually been enjoying doing research online. I recognize the “anxieties, challenges, concerns, dilemmas, doubts, problems, tensions, and troubles” that arise from digital fieldwork, particularly given that the quality of being virtual does not guarantee exemption from gendered, ableist, and racialized violence. However, these issues do not exhaust the methodological possibilities and relational potentials of online research, which I address in this blog post. (read more...)

Rocket Scientists and Their Games: A Little-Known Slice of History

In the 21st century, game companies are expanding what can be done with 3D interactive tools and virtual spaces. Companies like Epic Games are increasing blurring the lines between industries as diverse as simulation, film production, and a wide range of XR experiences (virtual reality, mixed reality, and augmented reality). In a recent example, an estimated 10.7 million people simultaneously logged on to Epic’s Fortnite for a live, in-game music experience(1). Over 30 years ago, the game industry was in its infancy, the Apple II personal computer had been introduced with little available software, and motivated people wrote their own programs. In 1986, a small Los Angeles game publisher called Electric Transit, Inc. released one of the first 3D games designed for a personal computer. Wilderness: A Survival Adventure, was a first-person, simulation/resource management game that could run under DOS or on an Apple II. (read more...)