Tag: Game Studies

“Can You Hear Me Now?”: Listening in China’s Romance Simulation Games

I was clicking through a game studio’s website when an image caught my eye. In a warm, cozy office, several people sit in front of their laptops, heads slightly tilted, listening carefully through headsets and taking notes. In the background, cartoonish banners on the walls display the phrases “Leave a comment” and “After hearing the players’ voices, what are your thoughts?” in large font. People gather to stick their notes onto the wall or read the ones written by others. The accompanying text reads: “Through all the challenges, it is the support and companionship of our customers that has fueled our pursuit of dreams… Our team sat in the player experience hall, where we carefully listened to the voices of our players.” (read more...)

A Ludicrous Relationship? A Conversation between Anthropology and Game Studies

Editor’s Note: This is a co-authored piece written by Spencer Ruelos and Amanda Cullen, both PhD students in the Informatics department at UC Irvine. Most work at the intersection of games and anthropology is centered around how ethnographic methods can be applied to video games, especially those based in virtual worlds. Boellstorff’s (2006) essay in the inaugural issue of Games and Culture was central in articulating the possibilities of ethnographic fieldwork in game studies research. While game studies continues to draw on anthropological traditions of ethnography, this seems to be where the conversation between the two disciplines ends. Many of us who work in both game studies and anthropology find ourselves lacking a sense of academic belonging in either field; this post is, in part, an attempt to build deeper connections between these two disciplines. (read more...)