Tag: games-based learning

The Politics of Civic Education 

Cast Your Vote (CYV), a civic education game, aims to teach conscious voter behavior to youth, simulating a fictional election campaign. Reflecting on the relationship between humans and technology, I argue that both curriculum design and the educational software the curriculum informs are political. Critically analyzing CYV’s scenario, I discuss how representation politics shape CYV’s civics curriculum and the gameplay it provides. Focusing on CYV creators’ inclusion and exclusion decisions on societal issues, I offer some suggestions to produce a more inclusive and relevant educational experience for marginalized communities.   (read more...)