Tag: media

Three Perspectives on “Fake News”

Editor’s Note: Today, Shreeharsh Kelkar brings us the inaugural post in a new series on Fake News and the Politics of Knowledge. The goal is to tackle the knowledge politics of both so-called “fake news” itself and the discourse that has cropped up around it, from a wide range of theoretical perspectives on media, science, technology, and communication. If you are interested in contributing, please write to editor@castac.org with a brief proposal.  Donald Trump’s shocking upset of Hillary Clinton in the 2016 US Presidential Election brought into wide prominence issues that heretofore had been debated mostly in intellectual and business circles: the question of “filter bubbles,” of people who refuse to accept facts (scientific or otherwise), and what these mean for liberal democracies and the public sphere.  All these concerns have now have coalesced around an odd little signifier, “fake news” .   (read more...)

Weekly Round-up | March 31st, 2017

We’re back to full steam on the round-up this week! Your editor’s brief paternity leave included the aimless stockpiling of dozens of partially-read tabs in Chrome, and we’ve got the cream of the crop for you here. As always, let us know if you’ve written, sculpted, recorded, or just stumbled across anything cool on the web for next week’s round-up. (read more...)

Weekly Round-up | March 3rd, 2017

This week’s round-up careens from a Walden video game to the far reaches of interstellar space, with pit-stops for an algorithm that can identify evangelicals and some philosophical neuroscientists along the way. As always, if you find anything interesting, bizarre, despicable, or useful around the web — send it our way! We’d love to include it in next week’s round-up. (read more...)

Weekly Round-up | February 3rd, 2017

This week’s round-up brings us stories on climate change, robot overlords, copyright, and video games. As always, we also ask you to keep an eye out for interesting digital tidbits that we should include in next week’s round-up: you can send them, along with any hate mail, compliments, or cat pictures, to editor@castac.org. (read more...)

DDoS, DNS, and The Remarkable Case of Seven Crypto-Officers

Something big happened on October 27. Something unprecedented. And like much high-level change that impacts the Internet’s basic infrastructure, this change came down to the actions of a handful of carefully chosen people. It involved a ceremony straight out of a sci-fi movie–seemingly rife with opportunity for espionage, intrigue, or a massive telegenic heist. For STS-focused social scientists, this story is compelling for the layers of trust involved, and the way technical security and human relationships intersect. That something so critical to global infrastructure can be reduced to concepts like duty and accountability is neither surprising nor novel, per se—but it is remarkable. But let me backtrack, as this is really about two news stories. Friday, October 21, 2016 saw a massive disruption in internet traffic, particularly for the Northeastern United States. The outage, a distributed denial of service attack (DDoS) started at 7am EST, appears intended as a show of force, and was directed at New Hampshire-based Internet infrastructure company Dyn. (read more...)

What Vic Berger’s Videos Say About American Electoral Politics

Anyone watching Saturday Night Live’s parodies of US electoral campaigns in recent years has likely noticed its particular humor no longer works so well. Its treatment of recent events in the presidential primary competitions, especially on the Republican side, is a lot less funny than the news coverage of the campaigns themselves. The behavior displayed by the candidates as they travel around the country courting voters and debating each other seems to have more entertainment value than the sketches mocking it. Vine and Youtube videos made over the past few months by the comedian and video editor Vic Berger IV, on the other hand, distill some of the absurdity of this election season by highlighting what is too marginal and granular to capture with scripted caricature. His videos of the candidates and their campaigns home in on moments of particularly awkward behavior. They illustrate something of Henri Bergson’s argument about comedy, that it results from finding rigidity where one would expect there to be organic elasticity, “something mechanical encrusted on the living.” https://vine.co/v/eLTH5zuqw1w The effectiveness of political sketch comedy, it appears, decreases as the gap closes between the rhetorical skills that allow people to be successful in politics, on one hand, versus televised comedy on the other. Donald Trump is such a dramatic parody of himself that any parody by others is more or less redundant. Just as political campaigning has transformed by adapting to changes in the broader media environment, the locus of the most incisively humorous treatments of the current national election cycle has moved to a different technological register thanks to tools for editing and sharing digital video. (read more...)

On the Relevance of a $5.9B Videogame Industry Deal

I spend an inordinate amount of time watching the news, blogs, and social media that swirls around what can at best be vaguely called “the videogame industry.” There are multiple industries, markets, cultures, interests and to pretend that it is a kind of unified monolithic industry doesn’t really seem to fit much an more (if it ever did). Yet, many CASTAC readers and authors are interested in structure. Why do particular socio-cultural-political-economic formations persist remains an important question that seems to cut across the interests of CASTAC readers. For context, Activision, one of the already largest videogame publishers, announced on Tuesday their acquisition of King, a developer and publisher of popular web-based and mobile-based “free to play” (F2P) games. To put this in context: The giant company’s acquisition of King is the biggest merger in gaming since the combination of Activision and Blizzard in a nearly $19 billion deal in 2007, and it cements the new publisher as one of the biggest players in every gaming platform—home consoles like the PlayStation 4, PC online games like World of Warcraft, and mobile. (read more...)

Understanding Users through Data: UX, Ratings, and Audiences

“It needs to be usable by distracted individuals in a hurry. It needs to be extremely legible and intuitive,” began the client emphatically as he leaned forward, one of several people  gathered at a conference table on the 16th floor of an office tower in Houston, Texas. He rested back in his chair and waited, drumming his hands on the table. The project lead and two of the designers nodded, as one called a vast library of application mockups up onto the demo screen. As she scrolled through these, the other explained the rationale behind its user-interface elements: “we tested this prototype with . We have seen that they need to take immediately, and if they are hindered in this, the company itself cannot track projects or time spent by employees. are too busy on the job to engage in lengthy bookkeeping procedures.” This project, a massive one spanning more than a year’s research and development, is one among many for which I am currently acting as a participant observer at In foregrounding research, this company is not unique, but they are among an ever-growing number of organizations appropriating anthropological methods to understand how audiences interface with technological artifacts. Occasionally, these methods employ terminology that diverges between the academic and applied social sciences; it took me a moment to realize, for example, that “contextual inquiry” is field research, that is, ethnography. (read more...)