Tag: Computer Art

A Vocabulary for Junk in Four Movements

It was really a miracle that he was able to function. He had accumulated so much shit, it was starting to get concerning, or would have, if there had been anyone to be concerned. As it was, all he was, was being practical. Weirdos hoard shit for god knows what reasons but he was keeping a collection of spares. Admittedly, there was a tight line one approaches when one, for example, collects spares for other spares or if you’re missing the very thing to donate parts for in the first place. But he was aware of that. Each time a new thing came into the house, he would reflect on that line. It was a dotted line, like those where you’d put your signature or tear along. Which one it was, that’s an open discourse, to be negotiated anew. As of right now, there was a more practical concern. The (read more...)

Art, Algorithms, and the Physicality of the Virtual

Star Wars’ legion of fans were rewarded in rewarded in December 2019 with the long-awaited release of Star Wars, The Rise of Skywalker, filled with state-of-the-art computer graphics. 42 years earlier, George Lucas presented the first film in the series, Star Wars Episode IV—A New Hope. For the most part, Lucas’ 1977 work was a traditionally-produced film, which filmed painstakingly hand-crafted physical models of miniature spacecraft and terrain to create an alternate universe. But the film also featured several examples of the earliest computer graphics to appear in a feature-length production.(1) In the intervening 42 years, filmmakers embraced and evolved complex computer-generated visual effects into a sophisticated blend of art and technology which has transformed 21st century filmmaking and image culture more generally. (read more...)

Uncovering Hidden HERstories of Women in the Digital Arts

The field of computer graphics has no single bigger event than the annual SIGGRAPH conference, a 5-day extravaganza that draws computer scientists, visual effects artists, hardware and software designers and thousands of practitioners in the arts and sciences from around the world.(1) The 2019 conference in Los Angeles, which wrapped up on Thursday, August 2, hosted a number of talks highlighting the stories of women working in computer graphics as part of the “ACM SIGGRAPH Diversity and Inclusion Summit.” One exciting panel, “HERstories: Women Leaders in the Digital World,” featured 12 women who are seminal figures in computer-entangled fine arts, many of whom began their work in the early 1980s. The panelists were all contributors to a recent book, edited by Donna J. Cox, Ellen Sandor, and Janine Fron, New Media Futures: The Rise of Women in the Digital Arts (Champaign: University of Illinois Press, 2018). The panel and the book are welcome additions to the slowly diversifying histories of computer graphics, computer art and SIGGRAPH. (read more...)