Author Archives: Rebecca Carlson

Rebecca is a visual and medical anthropologist studying laboratory research in the medical sciences and bioinformatics in Japan.

Transpositioning, a Hypertext-ethnography

This is a work of hypertext-ethnography. It is based on my research of a small genetics laboratory in Tokyo, Japan where I am studying the impact of the transnational circulation of scientific materials and practices (including programming) on the production of knowledge. In this piece, I draw primarily from my participant observation field notes along with interviews. I also incorporate other, maybe more atypical, materials such as research papers (mine and others), websites and email. The timeframe for this work is primarily the spring of 2020 and the setting is largely Zoom. Although I began my research in 2019 physically visiting the lab every week, in April 2020, it—and most of the institute where the lab is located—sent researchers home for seven weeks. That included me. Luckily, the lab quickly resumed its regular weekly meetings online (between the Principal Investigator (PI) and individual post-docs for example, as well as other (read more...)

American Fans of Japanese Popular Culture as Foreign-Identity Consumers

Internet technologies are only the most recent form to provide consumers access to global images and narratives. But virtual spaces (from simple message boards to fully rendered worlds like Second Life), afford individuals the opportunity not just to watch, learn, and communicate about other people and places, but also to go so far as to assume aspects of those identities. Of course, Internet technologies not only collapse geographic space, they can also blur the physical distinctions of voice and body typically used to categorize people as different from each other. This idea has been well discussed in terms of gender, age or disability, where degrees of anonymity, or the mutability of physical presence, of online communications allows users to craft versions of themselves that may appear to have little connection to their own “real” attributes. In avatar-driven virtual worlds like Second Life, ethnicity doesn’t predetermine appearance (of course, it is (read more...)