Tag: addiction

Dark Patterns, or Shades of Grey?

Auto-playing videos. Bottomless social media newsfeeds. Accentuated “I consent” buttons. The internet may appear as a Choose Your Own Adventure, but some pathways and actions are more enticing than others. Persuasion has become part of the online furniture and is largely by design; central to the architecture of user experience (UX) is the use of behavioral and social psychology to make particular aspects of digital products or services engaging and easy to use. (read more...)

Video Games, Mental Health, and the Complicated Nature of Playing

He melted into the shadows, pressing the ‘E’ key on his keyboard, activating his stealth skill, allowing his form to vanish into the grass around him and making him invisible to his prey. A short distance away, in the dense forest tree line, a group of adventurers waited for the established sign: a flare! That flare marked that the cloaked figure had achieved his task of poisoning the nearby camp’s healing pool, a vital resource in this war against their enemy.  For many of these participants, video games are mechanisms that bring them together digitally, often forming a bond that lasts for many years. The scene above is familiar to many, including myself. In fact, the spirit of gaming is something I have lived since I was young. Perhaps it was my early involvement in video games that guided me to consider them as a professional. As a mental health professional with a background in anthropology, I have long been interested in the intersection of video games and mental health. Over the past 15 years, my interest has been framed by my clinical experiences as a therapist. As part of my wider conversation about video games and mental health, I hold a weekly online forum about mental health depictions in video games and then mental health among gamers. While games are often demonized for their association with addiction and violence, I find that some of the things that help link video games to negative associations also have the opportunity to help address some people’s social and mental health concerns. (read more...)

How Not to Be a Bot: An Interview with Natasha Dow Schüll

Natasha Dow Schüll is a cultural anthropologist and associate professor in New York University’s Department of Media, Culture, and Communication. In her 2012 book Addiction by Design, she explores how electronic slot machines facilitate the compulsive behavior of gambling addicts through their digital interfaces. Informed by extensive ethnographic research among designers and users, the book details how the interrelationship between humans and digital media is engineered and experienced, and how it relates to the demands and logics of life in contemporary capitalist society. In current research, Schüll has shifted her focus to the design and use of digital self-tracking technologies. Her recent article, “Abiding Chance: Online Poker and the Software of Self-Discipline,” which provides the starting point for the following interview, bridges her first and second projects. Adam Webb-Orenstein: What brought you to focus on players of online poker and how is this work related to the concerns of your earlier research on slot machine addicts? Natasha Dow Schüll: My approach as an anthropologist is to explore how technology mediates cultural demands in human experience, and slot machine play and online poker play are two cases I’ve examined to get at that. I see both forms of play as responses to contemporary life but the ways in which they are mediated by technology, and the experiences they afford, differ. (read more...)