Tag: digital anthropology

Dining with the Diaspora: Khmerican Digital Gastrodiplomacy

During my first semester of undergrad, I began my truly independent cooking journey—a path many have taken before me, but few survive. After weeks of failing to replicate one of my mother’s simplest dishes, scrambled eggs with jasmine rice, I was devastated. Arriving home for winter break, I told her about my struggles—how I looked up many recipes online and tried making them all, adding milk, sprinkling in cheese, whisking the eggs with a particular technique.  Nothing seemed to replicate the correct taste or texture. The familiar experience of the eggs was absent. She laughed at me and explained she made them “Khmer style,” to which I promptly replied, “What’s ‘Khmer Style?'” Half smirking and rolling her eyes, Ma explained that the scrambled eggs have fish sauce, green onions, and black pepper in them. “Make sure you use the good fish sauce okay? Either Three Crabs Brand or the Squid Brand. How did you not know this?” (read more...)

Video Games, Mental Health, and the Complicated Nature of Playing

He melted into the shadows, pressing the ‘E’ key on his keyboard, activating his stealth skill, allowing his form to vanish into the grass around him and making him invisible to his prey. A short distance away, in the dense forest tree line, a group of adventurers waited for the established sign: a flare! That flare marked that the cloaked figure had achieved his task of poisoning the nearby camp’s healing pool, a vital resource in this war against their enemy.  For many of these participants, video games are mechanisms that bring them together digitally, often forming a bond that lasts for many years. The scene above is familiar to many, including myself. In fact, the spirit of gaming is something I have lived since I was young. Perhaps it was my early involvement in video games that guided me to consider them as a professional. As a mental health professional with a background in anthropology, I have long been interested in the intersection of video games and mental health. Over the past 15 years, my interest has been framed by my clinical experiences as a therapist. As part of my wider conversation about video games and mental health, I hold a weekly online forum about mental health depictions in video games and then mental health among gamers. While games are often demonized for their association with addiction and violence, I find that some of the things that help link video games to negative associations also have the opportunity to help address some people’s social and mental health concerns. (read more...)

Hetero-Comfortable Avatars

Content warning from author: This post will have instances of sexism, transphobia, and sexual violence. I noticed a masculine voice near me say: “wow Wow WOW!” I turned my body to see a couple of masculine avatars looking at me, or rather looking at my breasts. I said nothing, afraid I might be “found out” — that my voice wouldn’t quite match what the body of my avatar “should” have. As my avatar stood there, blinking in silence, one of the masculine avatars got closer and began to rub my body, taking particular interest in my breasts. I looked down and shared eye contact with him, and he said “Don’t worry. It’s ok, it’s VRChat. This is what happens. You won’t really feel anything anyway.” The others did the same. (read more...)

Listening to/with Technology: Meditation Apps as the New Voice of Mental Health

Shortly after giving birth to her son, Jessica began to experience a health problem that she describes simply as “pain everywhere.” About one month after we initially met at Spirit Rock Meditation Center in Marin County, California, she elaborated on her symptoms: “Joint pain, muscle pain, stabbing pain, stinging pain, burning pain, tingling, numbness…chest pains, palpitations, dizzy spells, headaches. I feel like I’m going to have a seizure, or brain fog, fatigue.” (read more...)

Computable Norms: Clinical Practice Guidelines and Digital Infrastructure

I’m a sociocultural anthropologist by training. Until recently, my research focused on environmental issues in Ecuador. Yet, my attempt to address the gaps left by traditional anthropological approaches to environmental issues quickly brought me into topical areas that the anthropology I was trained in infrequently touched on: institutional change over historical time, knowledge infrastructure work, and particularly the functioning and interaction of modern forms of expertise. I’m now a postdoctoral fellow in medical informatics at the U.S. Veterans Affairs Administration.  It is an odd organizational context to find myself in, as someone who conceived of himself as an environmental anthropologist for years. Yet many of the big themes are strikingly familiar. In particular, I am surrounded by (and participating in) the expert design of sociotechnical contexts intended to be inhabited by other experts – an aspect of environmental expertise that fascinated me in my environmentally-focused research. In my postdoc, I’m fortunate to have exposure to many of the technical nuts and bolts of infrastructure design for clinicians. In my remarks below, I share some reflections about “clinical practice guidelines,” a specific form of formal medical guidance that increasingly constitutes part of the digital infrastructure used by medical providers, designed and implemented in part by informaticists. (read more...)

What Can Twitter Do to/for the Field?

By Andrea Ballestero, Baird Campbell, and Eliot Storer* Between June 15 and 22, 2015, a group of anthropologists and graduate students convened by the Ethnography Studio linked our fieldsites via Twitter. The experiment, entitled “Ethnography Studio in the Field: #ESIFRice,” was designed to open conversations about how being in the “field” might shape the ways in which we conceptualize our problems of inquiry. How are the problems that mobilize us imagined once we are “in situ”? So we set up a structure for a parallel co-inhabitation of different sites. Each participant tweeted from her own location and with her own research interests in mind. The idea was not to establish a single multisited space or a joint research project but to keep the separation between sites alive, while linking them as an attempt to think together. If there was any purpose to the experiment, we could say that it was to craft an experimental system (Rheinberger 1997), that is, to set up a “system of manipulation designed to give unknown answers to questions the experimenters themselves are not yet able clearly to ask” (28). The experiment was related tangentially to ongoing conversations in anthropology about the uses of social media in fieldwork (Juris 2012; Horst 2015; Kraemer 2015; Sanjek and Tratner 2015), or what Kozinets has called “netnography” (2009). Yet, the purpose was not to explicitly discuss social media, but to create a space of structured play where we could see what Twitter might do to shape our analytic fields in real time. And so it was that a group of us, in different stages of our training, enmeshed in different geographic sites, and from different professional locations, got together to think about the field. The experiment generated a set of familiar and unfamiliar impressions. This post is an initial reflection on the effects of the experiment, not a report on results. The Ethnography Studio wrote up #ESIFRice! Field / Experiments http://t.co/083FJktbeV cc @aballes2 @ethosITU @BairdCampbell #fieldwork #yes — Rachel Douglas-Jones (@kaisirlin) September 22, 2015 (read more...)

Greetings from Paris: A View from Ethnografilm 2014

Recently I had the pleasure of attending an exciting new film festival called Ethnografilm, a showcase of ethnographic and academic films that visually depict social worlds. Helmed by the festival’s Executive Director Wesley Shrum (Professor of Sociology, Louisiana State University), the event took place April 17-20 at Ciné XIII Théâtre, a unique venue in the Montmartre district of Paris. The variety of films was indeed impressive, and ranged from old-school anthropological investigations of “disappearing worlds” to animations that stimulated the eye and illustrated interactive tensions in visual forms. Despite fears about the disappearing anthropologist filmmaker, it was interesting to see that Jean Rouch’s classic film Tourou et Bitti (1971), which was screened on Saturday night, played to a packed house! Given that co-sponsors included the International Social Science Council and The Society for Social Studies of Science, it is perhaps not surprising that the festival included many technology-related films. Themes included both opportunities and tensions in areas such as online interaction, ethics, “primitive” technologies, and high-tech bodily enhancements. Below I profile a few of the films I was able to screen. (read more...)