Tag: place

The Server Souvenir: Taking Home Remnants of Virtual Worlds

“It’s amazing to think those little circuits that we can carry around were an entire world to us.” –Diana*, interviewee “We might say that this capacity of objects to serve as traces of authentic experience is, in fact, exemplified by the souvenir.” –Susan Stewart, On Longing: Narratives of the miniature, the gigantic, the souvenir, the collection (1984) In 2011, just seven years after the birth of World of Warcraft (WoW), the game’s development company decided to implement some major changes to their server architecture. Rather than disposing of the decommissioned server hardware that had helped run the game world since the beginning, they auctioned it off for charity. For long-time players of WoW, these pieces of server hardware hold value because they are pieces of the virtual game world that hold spatial memory. WoW players have historically viewed servers as persistent and discrete places, places where players played together, formed relationships, and faced challenges. In this short post, I will outline how owners of commemorative WoW server hardware treat these objects as mementos of their time in the world of WoW.** (read more...)

Regulating Physical Places with Digital Code

Editor’s Note: This is the seventh and final post in our Law in Computation series. At first, I was perplexed by the K5 by Knightscope, a “fully autonomous security data machine,” rolling through the Irvine Spectrum Shopping Center last summer. Now, I am not cavalier, nor naive, about my rights to privacy, confidentiality, and anonymity, but I fully accept that I will be captured by surveillance cameras from my arrival to departure in many private places. After all, there is a strong market demand for surveillance technologies, and the market has long existed with little regulations from statutory or case law; their use continues to expand as the cost of sensors and data processing decreases. (read more...)

Locating Servers, Locating Politics

When we think of servers, like web servers and Amazon servers, we don’t usually think of them as occupying physical space. We might think of a remote data center, thanks in large part to images that have been circulated by companies like Facebook and Google. But still, these only visualize unmarked buildings and warehouse rooms, showcasing a particular tech aesthetic of colored wires and tubes, and neatly assembled rows of blinking machines (Holt and Vondereau 2015). Such imagery is hardly meant to provide the public with a sense of where servers are actually located. For most day-to-day computer users, it often doesn’t matter at all whether servers are in the U.S. or China or Russia, so long as they work. But server location matters, and many groups of people value certain material benefits and effects of the placement of servers and their own proximity to servers. It matters for online (read more...)

Anthropology and Outer Space

This past summer had some pretty big headlines for the space science community. Venus passed between Earth and the Sun, not to do so again until 2117. Scientists announced that Pluto (the dwarf planet formerly known as planet) had a fifth moon, making it the envy of those of us with a single paltry satellite. Most celebrated, was the landing of a new Mars rover, Curiosity, on the red planet’s surface. Why should we (earthlings, anthropologists) care about Venus, Pluto, or Mars? My current project considers this question by focusing on the planetary science community, those who study planets both in our solar system and beyond. Specifically, I am interested in the role of “place” in the work of these scientists. I don’t mean just the places that these scientists inhabit, but if and how scientists transform planets from objects into places. Scientists understand other planets as places because it (read more...)