Tag: STS

On the Ethnographic Butterfly Effect

More than three months ago I wanted to write about the ethnographic butterfly effect and a key informant's book. But there were strange things happening around games and social media at the time coupled with tragic events in Ferguson, Missouri. So I wrote about those things. It is more than three months later and there are still strange things happening in social media around games and everything in Ferguson, Missouri (and other parts of the United States) is somehow impossibly more sad. So I'm going to write about the ethnographic butterfly effect and a key informant's book on the game Jagged Alliance 2. (more…)

Reflections on a Decade of GDC Fieldnotes

Ah, the Game Developers Conference (GDC)... I started my field research in 2004 at a relatively small but growing game studio: Vicarious Visions. Since that time I've been researching game development and game developers. That's a long time to study such an amorphous, variable and shifting thing/community/world/culture. I've ranged from AAA developers to hobbyists to serious game development teams. I haven't made it to every GDC in that time; travel has always been highly subject to the aleatory. But I have been watching, listening and taking notes from afar even when I haven't been there myself. What follows is a meta-note, on my collection of meta-notes, which will make this pretty meta-meta. (more…)

Handbook of Science and Technology Studies CFP

Call for Chapter Proposals – Due Aug. 15, 2013 Editors Clark A. Miller, Laurel Smith-Doerr, Ulrike Felt, Rayvon Fouche Reposted from the Society for Social Studies of Science news page. The editors of the next edition of the Handbook of Science and Technology Studies invite proposals for chapters to be included in the new Handbook. This edition of the Handbook is expected to appear in 2016, some nine years after the last edition. Much has happened during that interval: the advancement of STS theories and methods, the development of new ideas and the evolution of long-important themes, the engagement of STS with other disciplines and with the public sphere. We aim to capture an enduring snapshot of the ongoing creative activity of STS in the new Handbook, representing the core theoretical, methodological, and substantive concerns of the field and situating the field in its intellectual and historical contexts. The STS (more...)

On Building Social Robustness

by David Hakken, Information Ethnographer, Indiana University Bloomington As many of you know, I am now directing a Social Informatics (SI) Group in a School of Informatics and Computing (SoIC) at Indiana University Bloomington. The SI group is quite unique in Informatics/Computer Science/Information Studies, it that is has chosen to oriented itself explicitly to the field of Science, Technology, and Society (STS, also referred to as Science and Technology Studies). I am also thinking about retirement in the next 3-5 years. Being in these situations has shaped the research agenda that follows. My current research is all framed generally within Socially Robust and Enduring Computing. SREC is based on the notion that developing a notion of social robustness, comparable to the technical notion of robustness in Computer Science, is a goal worth pursuing. I have developed SREC with colleagues in Trento, Italy. My main research time commitment at the moment (more...)