Tag: infrastructure

Voided Spaces: Architectural indices of ravines in Guatemala City

Deep, canyon-like ravines fracture forty-two percent of Guatemala City. Covered in thick, wet, and dense foliage, these ravines are contentious ecological forms for Guatemala City residents, who have often described ravines as physical borders that disconnect their city; opportunities for landfills that are out of sight, out of mind; informal housing for gangs, violence, and the city’s poorest; as well as precarious locations where damage from earthquakes, floods, and landslides is felt the most. However, in 2006, the city municipality reclassified these ravines as an “ecological belt” (Cinturón Ecológico Metropolitano), identifying them as sites in need of ecological and developmental attention. Architects in particular have taken special interest in these ravines, arguing for sustainably-minded designs that would develop and connect ravines to the broader city landscape. Ravines, they argue, are underutilized and contaminated spaces that work against, rather than with, the built environment. Interested in the classification and production of space, in what follows, I describe the conditions that led architects to recognize ravines as sites of developmental potential in Guatemala City. In order to be designated as spaces for development, I argue that ravines first needed to be redefined volumetrically and epistemically, revealing new parameters for thinking about where the built environment can reside. (read more...)

Infrastructure after disasters

On October 21, 1868, at approximately eight o’clock in the morning, a major earthquake on the Hayward Fault near Oakland, California shook the Bay Area. The earthquake caused a great deal of damage in the small towns near the earthquake epicenter, as well as on “made ground” in San Francisco. Outside of the affected area, citizens worried about what had happened. People looked for the latest news at telegraph offices, though some telegraph lines were damaged or inundated. When inquirers reached the telegraph offices, however, they were sometimes met with rumors and misinformation.  Some telegrams said, incorrectly, that San Francisco was destroyed and sixty bodies were recovered. Similar news exaggerating the damage in San Francisco spread all across the state. So, while the telegraph promised that people would have more immediate access to events in faraway places, the existence of a telegraphic infrastructure did not guarantee that these assessments had any correspondence to truth. People also reveal how they believe infrastructure should work when public information infrastructures are used intensely, overwhelmed, or broken. The silent structuring work of infrastructures—so integral to modernity—becomes easier to “see” after disasters. (read more...)

Computable Norms: Clinical Practice Guidelines and Digital Infrastructure

I’m a sociocultural anthropologist by training. Until recently, my research focused on environmental issues in Ecuador. Yet, my attempt to address the gaps left by traditional anthropological approaches to environmental issues quickly brought me into topical areas that the anthropology I was trained in infrequently touched on: institutional change over historical time, knowledge infrastructure work, and particularly the functioning and interaction of modern forms of expertise. I’m now a postdoctoral fellow in medical informatics at the U.S. Veterans Affairs Administration.  It is an odd organizational context to find myself in, as someone who conceived of himself as an environmental anthropologist for years. Yet many of the big themes are strikingly familiar. In particular, I am surrounded by (and participating in) the expert design of sociotechnical contexts intended to be inhabited by other experts – an aspect of environmental expertise that fascinated me in my environmentally-focused research. In my postdoc, I’m fortunate to have exposure to many of the technical nuts and bolts of infrastructure design for clinicians. In my remarks below, I share some reflections about “clinical practice guidelines,” a specific form of formal medical guidance that increasingly constitutes part of the digital infrastructure used by medical providers, designed and implemented in part by informaticists. (read more...)

Is Uncertainty a Useful Concept? Tracking Environmental Damage in the Lao Hydropower Industry

The collapse last week of a major hydropower dam in southern Laos, the Xe Pian-Xe Namnoy, as a tropical storm dumped an unknown, but massive, volume of water into its reservoir, seems to have prompted at least a little soul-searching for a country that considers itself ‘the Battery of Southeast Asia.’ It’s not very often that large dams collapse, but it’s the second time it’s happened this year in Laos (the prior one was much smaller), and some readers may have been affected by the near-collapse of the Oroville Dam—the tallest dam in the United States—in central California in 2017, prompting the evacuation of 180,000 people. Laos has far lower population density—about 10,000 people have been affected by the still under-construction dam—and as of the time of writing there are perhaps a dozen dead and several hundred missing. But a dam doesn’t have to collapse for it to be a disaster. Even when dams work well, in the best case scenarios they produce a tremendous degree of uncertainty for the people they affect about what might happen and what comes next.  (read more...)

Politics in environmental research infrastructure formation: When top-down policy-making meets bottom-up fragmentation

By: Elena Parmiggiani, Helena Karasti, Karen Baker, and Andrea Botero The environmental sciences have been a fertile ground for the development of scientific infrastructures (a.k.a. cyberinfrastructure in the USA and research infrastructure in Europe). Their promises of addressing grand challenges such as climate change require increasing collaboration as well as new forms of research based on data sharing. However, infrastructure policy work in this domain has proven arduous. The environmental sciences are intrinsically heterogeneous with variations in data that must be navigated across local and global scales, ecological variety, societal concerns, and funding structures. (read more...)

Together in Crisis: the Politics of Day Zero in Cape Town

Every morning before heading in to work, Lusanda weaves his way through shacks and sandy puddles, bucket in hand. The communal tap he uses is some fifty meters away. It’s relatively close, compared to some other settlements. “The problem is that tap there,” he explains pointing off in the distance, “If the tap is open there, this one will shut down, so I’ll have to wait for those ones to finish and fill up. That’s why all the time I keep my bucket full.” It is especially bad on Saturdays, when everyone is doing their laundry, so he strategically times the trip. Lusanda makes this journey twice every day, filling up a twenty-liter bucket, which he shares with his girlfriend. A couple of liters here for washing, a couple there for cooking and cleaning, all judiciously scooped from the bucket. (read more...)

Privacy and Piracy: Investigating Unauthorized Online Gaming

Editor’s Note: This is the third post in our Law in Computation series. When we play an online game like World of Warcraft, where are we? This is not just a metaphysical question—are we in the fantasy world of Azeroth or in front of our computers—but a legal one as well. And there are multiple answers to that legal question. We might take a look at the space of intellectual property at the level of code and creation, whether corporate or by the players. There is also the space of law within the game, of the rules and norms guiding play (De Zwart and Humphreys 2014). What I’m concerned with here, though, are the servers, located in physical places, that connect players through infrastructures of connection whose worlds are sometimes disconnected by proprietary and computational decisions of game world owners. Servers keep online games alive. When online gamers talk about a game world being disconnected, they often point to the server as being “unplugged” or “turned off.” While official game servers are typically owned by game developers and corporations, players are now harnessing this power themselves, using privately-owned servers (“private servers”) as a viable solution for restoring and sustaining older versions of online games previously consigned to oblivion. But why? (read more...)

Locating Servers, Locating Politics

When we think of servers, like web servers and Amazon servers, we don’t usually think of them as occupying physical space. We might think of a remote data center, thanks in large part to images that have been circulated by companies like Facebook and Google. But still, these only visualize unmarked buildings and warehouse rooms, showcasing a particular tech aesthetic of colored wires and tubes, and neatly assembled rows of blinking machines (Holt and Vondereau 2015). Such imagery is hardly meant to provide the public with a sense of where servers are actually located. For most day-to-day computer users, it often doesn’t matter at all whether servers are in the U.S. or China or Russia, so long as they work. But server location matters, and many groups of people value certain material benefits and effects of the placement of servers and their own proximity to servers. It matters for online (read more...)