Tag: media

Weekly Round-up | March 3rd, 2017

This week's round-up careens from a Walden video game to the far reaches of interstellar space, with pit-stops for an algorithm that can identify evangelicals and some philosophical neuroscientists along the way. As always, if you find anything interesting, bizarre, despicable, or useful around the web -- send it our way! We'd love to include it in next week's round-up. (more…)

Weekly Round-up | February 3rd, 2017

This week's round-up brings us stories on climate change, robot overlords, copyright, and video games. As always, we also ask you to keep an eye out for interesting digital tidbits that we should include in next week's round-up: you can send them, along with any hate mail, compliments, or cat pictures, to editor@castac.org. (more…)

DDoS, DNS, and The Remarkable Case of Seven Crypto-Officers

Something big happened on October 27. Something unprecedented. And like much high-level change that impacts the Internet's basic infrastructure, this change came down to the actions of a handful of carefully chosen people. It involved a ceremony straight out of a sci-fi movie–seemingly rife with opportunity for espionage, intrigue, or a massive telegenic heist. For STS-focused social scientists, this story is compelling for the layers of trust involved, and the way technical security and human relationships intersect. That something so critical to global infrastructure can be reduced to concepts like duty and accountability is neither surprising nor novel, per se—but it is remarkable. But let me backtrack, as this is really about two news stories. Friday, October 21, 2016 saw a massive disruption in internet traffic, particularly for the Northeastern United States. The outage, a distributed denial of service attack (DDoS) started at 7am EST, appears intended as a show of force, and was (more...)

What Vic Berger’s Videos Say About American Electoral Politics

Anyone watching Saturday Night Live’s parodies of US electoral campaigns in recent years has likely noticed its particular humor no longer works so well. Its treatment of recent events in the presidential primary competitions, especially on the Republican side, is a lot less funny than the news coverage of the campaigns themselves. The behavior displayed by the candidates as they travel around the country courting voters and debating each other seems to have more entertainment value than the sketches mocking it. Vine and Youtube videos made over the past few months by the comedian and video editor Vic Berger IV, on the other hand, distill some of the absurdity of this election season by highlighting what is too marginal and granular to capture with scripted caricature. His videos of the candidates and their campaigns home in on moments of particularly awkward behavior. They illustrate something of Henri Bergson’s argument about (more...)

On the Relevance of a $5.9B Videogame Industry Deal

I spend an inordinate amount of time watching the news, blogs, and social media that swirls around what can at best be vaguely called "the videogame industry." There are multiple industries, markets, cultures, interests and to pretend that it is a kind of unified monolithic industry doesn't really seem to fit much an more (if it ever did). Yet, many CASTAC readers and authors are interested in structure. Why do particular socio-cultural-political-economic formations persist remains an important question that seems to cut across the interests of CASTAC readers. For context, Activision, one of the already largest videogame publishers, announced on Tuesday their acquisition of King, a developer and publisher of popular web-based and mobile-based "free to play" (F2P) games. To put this in context: The giant company’s acquisition of King is the biggest merger in gaming since the combination of Activision and Blizzard in a nearly $19 billion deal in (more...)

Understanding Users through Data: UX, Ratings, and Audiences

“It needs to be usable by distracted individuals in a hurry. It needs to be extremely legible and intuitive,” began the client emphatically as he leaned forward, one of several people  gathered at a conference table on the 16th floor of an office tower in Houston, Texas. He rested back in his chair and waited, drumming his hands on the table. The project lead and two of the designers nodded, as one called a vast library of application mockups up onto the demo screen. As she scrolled through these, the other explained the rationale behind its user-interface elements: “we tested this prototype with [x user base]. We have seen that they need to take [y action] immediately, and if they are hindered in this, the company itself cannot track projects or time spent by employees. [Staff] are too busy on the job to engage in lengthy bookkeeping procedures.” This project, (more...)

In Search of Convergence, In Search of Consensus: Design media in a university architecture studio

That’s not meant to be a comprehensive design drawing. That’s meant to say, ‘Scape is comprised of people, plants, hardscape materials,’ and that’s the language. So, we should squint at it, see the language, accept the language, the density, how it’s allocated over the site, and—boom—move on. But we get struck with confusion that says, ‘What’s that green thing? How does that fit into the scape?’ So we end up having a conversation about what it is we’ve done, or how we’ve done it, or communicated it, rather than the substance of the idea. We have to note that—we can’t build consensus on stuff we can’t communicate—because everyone’s trying to figure out what we’ve done. With these comments, the architecture professor tried to reclaim control over his students’ design review, which had been sidetracked by the jury’s questioning. The jury, composed of other faculty in the architecture and landscape architecture (more...)

Entertaining Science: A report from a colloquy at the intersection of science and entertainment

As you read this post, members of a community of like-minded scholars are unwinding after a weekend symposium at the UK’s University of Manchester. The symposium Stories About Science—Exploring Science Communication and Entertainment Media explored the intersections of science with entertainment from various disciplinary perspectives and as experienced by a diverse range of publics. Organized through the University of Manchester’s Centre for the History of Science, Technology and Medicine (CHSTM), the SAS symposium was the brainchild of the Playing God Project of CHSTM’s Science and Entertainment Laboratory research group. So what, you may ask, does any of this have to do with CASTAC? Well, as an anthropologist invested in exploring ethnographically the cultural qualities of humanity’s intersections with science, I was interested in efforts by the symposium’s presenters, not unlike CASTAC’s own, to understand significant cultural aspects of science in contemporary society. Perhaps more intriguingly, I saw it as a potential opportunity to (more...)

Cosmos: A Spacetime Conversation

Cosmos: A Spacetime Odyssey, premiered on Fox on March 9, 2014 and will run until June 1, 2014. Hosted by Neil deGrasse Tyson, director of the Hayden Planetarium at the Rose Center for Earth and Space, it is a 'reboot' of Carl Sagan's series similarly titled Cosmos: A Personal Voyage. Ann Druyan and Steven Soter serve as lead writers for both series (Sagan also co-wrote the original, though Tyson is not involved in the writing process for this series) and there are clear aesthetic connections between the two series.* Today's Cosmos, though, is airing on Fox, not PBS, and American science in 2014 operates in a different landscape with a different set of concerns than Sagan's series of 1980.** There has been an active social media engagement with Cosmos (#cosmos) and many historians of science, STS scholars, and journalists have been blogging and live tweeting their reactions to how the (more...)