Category: General

Odors, Leakage and Containment: The Story of a Southern California Landfill

In Val Verde, California, an unincorporated community just a few miles north of popular amusement destination, Six Flags Magic Mountain, it is possible to glimpse the top of the world’s tallest and fastest roller coaster – The Superman-  from nearly anywhere. Another, less popular, but arguably as important site lies even closer. Chiquita Canyon Landfill, claiming the designation of second oldest landfill in Los Angeles county, has its official property boundary less than a mile from the western edge of Val Verde. When I lived there in 2013, Six Flags Magic Mountain and Chiquita Canyon landfill were landmarks, one towering in the distance and one burrowing beneath, both at the edge of perception. (read more...)

The Politics of Translation Across Policy, Grant Proposal, and Agricultural Landscapes

On Monday, April 14th, my stomach sank as I read an e-mail from the principal investigators of a large-scale, multi-institutional project funded by the United States Department of Agriculture (USDA) that supported half of my livelihood as a postdoctoral research associate. Following that day’s press release from the USDA—“USDA Cancels Biden Era Climate Slush Fund, Reprioritizes Existing Funding to Farmers”—the email transformed the cloud of uncertainty that loomed over all federally funded scientific inquiry into concrete dejection. (read more...)

Patch-“working” the Field: Methodological Reorientations During a Global Pandemic

I began my doctoral journey right before the pandemic set in. My project was going to critically examine the notion of “technology for social good” within the hyper-charged tech startup and innovation ecosystem in a rapidly digitizing India. I wanted to examine how top-down imaginaries rooted in technocratic governance regimes were shaping emerging communities of practice and cultures of technology-based entrepreneurship. Deeply inspired by Ho’s (2009), Irani’s (2019), and Gupta’s (2024) ethnographies, I hoped to develop my research similarly through an in-depth investigation of techno-entrepreneurial cultures from within and examine their capture of the public imagination for charting pathways to economic growth and social mobility. The idea was to try and uncover the finer threads that were weaving the tapestry of neoliberal development in what would later be deemed as “pre-pandemic” India. Enter the pandemic and the paralyzing lockdown in March 2020 that brought “normal” life to a screeching halt. A sudden and totalizing isolation was mandated by the social distancing rules meant to keep the virus out. However, it didn’t keep the feeling of disaster at bay. The scenes that unfolded during the lockdown–on national television and social media screens, both closer to home as well as globally–demanded loudly and aggressively a reconsideration of everything important and urgent, and hence, worth studying. (read more...)

Technics in the Dust

One early morning in August 2024, I boarded a coach bus in downtown San Francisco. We drove over the Sierra Nevada Mountains, past Reno, and through the Pyramid Lake Paiute Reservation. After six hours, the bus entered the Black Rock Desert and arrived at Burning Man: an annual, week-long event where 63,000 “Burners” create a temporary city dedicated to art, self-expression, decommodification, and self-reliance. (read more...)

The Sovereignty of Wearables: Indigenous Health and Digital Colonialism in Taiwan

Now that I’ve mentioned it to her, Ms. Pacidal—an Amis Indigenous woman in her 80s—starts to fiddle with the watch on her left hand. It has a black, square, and boxy plastic face, on which shines a dimly lit screen that shows the date and time, location tracking services, and a daily step count. “It’s light,” she says. “In fact, almost forgettable!” It’s secured on Ms. Pacidal’s arm with a rubber strap, and she tells me that she has not taken it off for months. “It goes with me into the shower, when I cook, when I clean. And the battery lasts for almost a week. So it’s almost invisible,” she says. “So invisible,” a nearby care worker interrupts and laughs, “that it’s measuring her vital signs and she doesn’t even know!” (read more...)

“I Just Want to Be Happy!”: Singing, Scrolling, and Healing in a Chinese Senior’s Digital Life

Once considered a funny truth, Douglas Adams’s “three rules of technology” now feels increasingly outdated—especially his claim that any technology introduced after age 35 is against the natural order of things and therefore threatening. Today, millions of older adults who had little prior exposure to digital tools are not only using technology, but actively embracing the new worlds it opens up. (read more...)

“Excavating” Cosmotechnical Diversity in Colombia and Sweden

Silicon Valley is many things, but perhaps most importantly it serves as a symbol; a metaphor. In public discourse, Silicon Valley frequently represents a particular vision of technology and the future, and much of its lasting influence emerges not from its inventions alone but from its symbolic significance, shaping aspirations and serving as a model to be replicated elsewhere (McElroy 2024; Chan 2025). Indeed, today there exists not merely one Silicon Valley but many—the Silicon Valley of Europe (Stockholm, London, Dublin), the Silicon Valleys of India and China (Bangalore, Shenzhen), and the Silicon Valley of Africa (Lagos), among numerous others globally. While this vision of technological innovation is often celebrated as a promising pathway toward future prosperity, it simultaneously raises anxieties about what critics describe as a form of “Silicon Valley Imperialism” (McElroy 2024). In this critical perspective, the ideals, practices, and economic models originating in Silicon Valley are exported worldwide, presented as the singular viable pathway to technological advancement. Hong Kong-based philosopher Yuk Hui notably refers to it as a “unilateral” future (Hui 2017:52). (read more...)

Simulating Systemic Violence: Game Design as Speculative Ethnography in “Seven Days of Destruction”

Gun violence in the United States is a statistical crisis, a political flashpoint, and an everyday reality for millions. But what if we could play through its structural logics? My game Seven Days of Destruction invites players into a speculative environment where systemic poverty, miseducation, drug abuse, and inequality are not only themes but mechanics. By designing this game, I sought to intervene in the ways we narrate and engage with structural violence: not through direct representation or journalistic realism, but via allegory, abstraction, and the aesthetics of defamiliarization. (read more...)