Category: Research

Data Swarms Revisited – New Modes of Being

Editor’s Note: The new Platypus Thematic Series entitled “Data Swarms Revisited” will feature posts form computer science, philosophy and anthropology and connect to the Thematic Series Anthropos Tomorrow: Transhumanism and Anthropology inaugurated by Jon Bialecki and Ian Lowrie on Platypus in 2017. The posts will deal with overarching questions of the so-called “human condition” in times of accelerated computation, digitalization and technological infrastructures. Herein, the figuration of the Data Swarm serves as a playful and slightly ironic approximation to the threats and promises embedded in these on-going controversies. Part of the Data Swarms Series are: Human as the Ultimate Authority in Control by Anna Lukina Angelology and Technoscience by Massimiliano Simons Multiple Modes of Being Human by Johannes Schick Swarming Syphilis: On the Reality of Data by Eduardo Zanella On Drones and Ectoplasms: Breath of Gaia by Angeliki Malakasioti Fetishes or Cyborgs? Religion as technology in the Afro-Atlantic space by Giovanna Capponi At the end of September 2019, it was already the fourth time that both the Research Lab of the a.r.t.e.s. Graduate School for the Humanities Cologne and the Collaborative Research Center 806 “Our Way to Europe” had invited an interdisciplinary group of international graduate students and postdoctoral researchers to meet at the Cologne Summer School of Interdisciplinary Anthropology (CSIA). For an entire week, the participants delved into the many controversies about the so-called “human condition” and what it actually means to “be human” in the 21st century. After three years of discussing the latest material and practice turns along the Phenomenality of Material Things, in 2019, the CSIA relaunched its inquiries in new modes of being and humanism(s) under the theme of Beyond Humanism: Cyborgs – Animals – Data Swarms. With an apparent elective affinity to Donna Haraway (Haraway 2016b), we picked up where the last CSIA left by taking a closer look at what trans– and posthumanist agendas actually imply and how they relate to classic understandings of the human condition. Our goal was not simply dismissing these new modes of humanism(s) as mere social phenomena in an age of accelerated technological and cultural transformations but to take them seriously in order to better understand the shifts in contemporary concepts and controversies about being human. Through historically tracing back modes of humanism and their counterparts, as well as excavating their ontological and epistemological conditions, we identified three relational contestations of what it no longer means and three figurations of what it nowadays means to be human. The contestations are: (1) the distribution of human subjectivity and cognition, (2) the disintegration of human individuality, and (3) the dissolution of humanity as a unique ontological category. (read more...)

Human as the Ultimate Authority in Control

(Editor’s Note: This blog post is part of the Thematic Series Data Swarms Revisited) With the growing size of historical data available to researchers and industrial practitioners, developing algorithms for automating numerous aspects of everyday human life has become ever more dependent on data-driven techniques. Previous approaches relying on formal methods and global optimization no longer meet the increasing scalability requirements of modern applications. One of the most successful global optimization algorithms, such as Particle Swarm Optimization (PSO), continues to be employed in practice but more often as a part of more complex approaches, only being able to provide partial solutions to complex modern optimization problems. PSO was first introduced by Kennedy and Eberhart (1995) who were inspired by the most mesmerizing phenomenon in nature—bird flocking. As in any collective behavior, birds converge to an equilibrium formation that maximizes their benefits as individuals and as a society overall. V-Formation as (read more...)

How Plants Become Bits: The Politics of Harmful Algal Bloom Mitigation in Lake Erie

While seated at my kitchen table in my apartment in Columbus, OH, the site of my dissertation fieldwork, I attended an Ohio Agribusiness conference via Zoom. The theme of the conference was, fittingly, “disruption” and agricultural suppliers, farmers, university researchers, and agribusiness owners from across the state were all gathered together for the conference’s first-ever virtual annual event due to the pandemic. Having paid the $150 entrance fee to learn what leading experts had to say about the launch of an environmental governance policy I am following for my research called H2Ohio (read more...)

Envisioning a Different Park: Border Walls, Transborder Ties, and Militarized Ecologies

When news broke out on January 20th, 2021, that newly inaugurated President Joe Biden signed a proclamation ending Trump’s Executive Order 9844, which declared a national emergency at the U.S. southern border, funneling emergency funds to construct his infamous border wall, immigrant rights activists and leaders rejoiced. Biden’s proclamation explicitly called to “pause work on each construction project on the southern border wall.” Yet, the next day, construction crews replacing the existing 18-foot border fence with the 30-foot rusted steel border wall between San Diego and Tijuana carried on with business as usual. (read more...)

Mine Detection Dog ‘Unit’: More Than Humans in the Humanitarian World

How to “clean” and “liberate” contaminated territories occupied by remnants of war? How to perceive and remove explosive devices specifically designed to evade detection? How to remedy and undo the suspicion deeply sown in rural landscapes? In the political context of peace negotiation and post-agreement in Colombia, land decontamination and (partial) recovery has not been an exclusively “human” humanitarian affair. On the contrary, other species and nonhuman actors have been indispensable in the work of detection and in the slow but essential effort to regain trust, not only among former enemies, but also between rural communities and territories. In the case of Colombia, mine-sniffing dogs have been the best co-laborers (de la Cadena 2015, 12). (read more...)

Rocket Scientists and Their Games: A Little-Known Slice of History

In the 21st century, game companies are expanding what can be done with 3D interactive tools and virtual spaces. Companies like Epic Games are increasing blurring the lines between industries as diverse as simulation, film production, and a wide range of XR experiences (virtual reality, mixed reality, and augmented reality). In a recent example, an estimated 10.7 million people simultaneously logged on to Epic’s Fortnite for a live, in-game music experience(1). Over 30 years ago, the game industry was in its infancy, the Apple II personal computer had been introduced with little available software, and motivated people wrote their own programs. In 1986, a small Los Angeles game publisher called Electric Transit, Inc. released one of the first 3D games designed for a personal computer. Wilderness: A Survival Adventure, was a first-person, simulation/resource management game that could run under DOS or on an Apple II. (read more...)

Art, Algorithms, and the Physicality of the Virtual

Star Wars’ legion of fans were rewarded in rewarded in December 2019 with the long-awaited release of Star Wars, The Rise of Skywalker, filled with state-of-the-art computer graphics. 42 years earlier, George Lucas presented the first film in the series, Star Wars Episode IV—A New Hope. For the most part, Lucas’ 1977 work was a traditionally-produced film, which filmed painstakingly hand-crafted physical models of miniature spacecraft and terrain to create an alternate universe. But the film also featured several examples of the earliest computer graphics to appear in a feature-length production.(1) In the intervening 42 years, filmmakers embraced and evolved complex computer-generated visual effects into a sophisticated blend of art and technology which has transformed 21st century filmmaking and image culture more generally. (read more...)

#ExistenceOnSearch: Multispecies encounters and knowledge dialogue at the in-between space

Colombia is one of the most biodiverse countries in the world. According to Colombia’s Biodiversity Information System (SiB Colombia), the country has 51,330 species, including 1,909 species of birds, 528 species of mammals, and 1,521 species of freshwater fish. Colombia ranks second in the world in terms of biodiversity. Its territory is an interweaving of different ecosystems that favors a profusion of life, much of it endemic. However, many of these species are threatened by a variety of human-influenced factors: from the expansion of the agricultural frontier and intensive ranching to the effects of global warming on ecosystems. Humans are also protagonists in the production of life as “diverse,” at least in its existence as data. Biodiversity requires the cataloging, comparison, identification and counting of the living. Without these activities, it would be impossible to state the figures mentioned above. (read more...)