Search Results for: scale

Rocket Scientists and Their Games: A Little-Known Slice of History

In the 21st century, game companies are expanding what can be done with 3D interactive tools and virtual spaces. Companies like Epic Games are increasing blurring the lines between industries as diverse as simulation, film production, and a wide range of XR experiences (virtual reality, mixed reality, and augmented reality). In a recent example, an estimated 10.7 million people simultaneously logged on to Epic’s Fortnite for a live, in-game music experience(1). Over 30 years ago, the game industry was in its infancy, the Apple II personal computer had been introduced with little available software, and motivated people wrote their own programs. In 1986, a small Los Angeles game publisher called Electric Transit, Inc. released one of the first 3D games designed for a personal computer. Wilderness: A Survival Adventure, was a first-person, simulation/resource management game that could run under DOS or on an Apple II. (read more...)

Meet Our 2020 Contributing Editors!

As we begin another exciting year here at Platypus, we’d like to introduce you to our new group of Contributing Editors. Contributing Editors are responsible both for producing and seeking out content for the blog. If you are interested in contributing something to the blog but aren’t sure how, reach out to the contributing editor who most closely relates to your proposed topic! (read more...)

The Server Souvenir: Taking Home Remnants of Virtual Worlds

“It’s amazing to think those little circuits that we can carry around were an entire world to us.” –Diana*, interviewee “We might say that this capacity of objects to serve as traces of authentic experience is, in fact, exemplified by the souvenir.” –Susan Stewart, On Longing: Narratives of the miniature, the gigantic, the souvenir, the collection (1984) In 2011, just seven years after the birth of World of Warcraft (WoW), the game’s development company decided to implement some major changes to their server architecture. Rather than disposing of the decommissioned server hardware that had helped run the game world since the beginning, they auctioned it off for charity. For long-time players of WoW, these pieces of server hardware hold value because they are pieces of the virtual game world that hold spatial memory. WoW players have historically viewed servers as persistent and discrete places, places where players played together, formed relationships, and faced challenges. In this short post, I will outline how owners of commemorative WoW server hardware treat these objects as mementos of their time in the world of WoW.** (read more...)

Archiving for the Anthropocene: Notes from the Field Campus

Editors’s note: Click here to read the author’s MA thesis expanding on this topic. On a chilly Sunday afternoon in March, our Field Campus group walked through downtown Granite City, Illinois. Located just 6 miles north of St. Louis, the downtown was a markedly post-industrial landscape. Many of the red brick buildings were vacant and showed signs of lasting decay. Weedy patches of open land occasionally provided views of a large nearby factory. It was hard to tell if coffee and sandwich shops were closed forever. The factory, a U.S. Steel Corps manufacturing plant called Granite City Works was founded by two German immigrants in 1896, along with the city itself. In 2009, the National Air Toxics Assessment (NATA) ranked neighborhoods in Granite City at the second highest risk for cancer in the country, highlighting the plant’s coke ovens as a likely source (McGuire 2009). Coke oven emissions include benzene, arsenic, and lead (Earthjustice 2019) – that people breathe, and soils absorb. Another source of toxic air pollution has been the NL Industries/Taracorp lead smelter. Before its closure in 1983, the smelter contaminated over 1,600 households in Granite City and beyond, eventually turning into an EPA superfund cleanup site (Singer, n.d.). The US EPA recognized that the highest concentrations of lead in the air are around smelters. Lead in the air means lead in the soil. Tearing down houses in “blighted” sections of the city exacerbates the problem since demolitions release the lead in the paint of older buildings (Blythe 2019). Granite City is certainly a hot spot. As we walked through Granite City, we were guided by our local collaborator and artist Chris Carl, whose work with the urban renewal group New American Gardening “explores garden making on vacant lots and post industrial land.” Chris led us to the particular plot, pointing to a number of concrete blocks scattered around the ground. One of the blocks featured a warning symbol etched into its top, the other had the letters ‘Pb’ scrawled upon it – which, as he informed us, is the chemical abbreviation for lead. The blocks were Chris’s “DIY version of a lead remediation,” an intervention he began after a project by the College of Agricultural, Consumer, and Environmental Sciences and a visit by EPA officials who confirmed low levels of lead all over the area after conducting the requisite soil testing. The levels on the site we were standing on, however, had proven to be “off the charts.” Notably, both Madison County and the U.S. Steel Trust had provided funding for this pilot plot. (read more...)

Organic Waste and the Looming Putrecene

As an urban compost coordinator I have supervised efforts to increase compost collection both commercially and residentially in New York City over the past five years. The job has offered an intriguing vantage to assess the future of urban waste-driven economies. This post discusses the microbial capitalism on display in the compost pile, looking beyond today’s relatively transient Anthropocene toward the far more enduring Putrecene. (read more...)

Optics and Fluidity: Evading Surveillance in Hong Kong

 At the Hong Kong airport, thousands of protesters line the arrivals hall. Creating a corridor for passengers to walk through, they stand silently, using their right hand to cover their right eye. The silence is occasionally perforated by calls of “Hāng Góng Gā Yáu!” and “Xiāng Gang Jīa Yóu 香港加油 – “Hong Kong Add Oil”— expressions of solidarity and encouragement that have become fuel for protests that have been ongoing and lively since March. Jingcha Huan Yan 警察還眼 – or, “police: return the eye” – has become a rallying cry of the movement following a police shooting of a young woman in the eye in Tsim Sha Tsui 尖沙嘴. Protesters ritually cover their right eyes or patch them shut with bloodied bandages. Others change their social media profile picture to an artistic rendering of a woman with an eyepatch. Twitter hashtag campaigns such as #Eye4HK have gained international traction, with (read more...)

Content Moderation: Mediating Public Speech Privately

Social media constitutes a universe of more images, text and videos than can be humanly experienced, read, and heard. However, disinformation, terrorist content, harassment, and other kinds of negative content have made ‘content moderation’ one of the most pressing demands from large online communication platforms (“intermediaries”), such as Facebook, YouTube, and Twitter. Every single day, major platforms like Facebook, Twitter, and YouTube receive thousands of requests to review or take down content that violates their internal policies or an external law. Sometimes they receive requests, both from the US government and foreign governments, for information on users, or to censor specific people and accounts. Content moderation can be defined as “the organized practice of screening user-generated content (UGC) posted to Internet sites, social media, and other online outlets, in order to determine the appropriateness of the content for a given site, locality, or jurisdiction” (Roberts 2017). The rules for content (read more...)

The Sargassum Question

Sitting in her office, I could smell the sharp scent of hydrogen sulfide coming from the beach. She turned to me, paused for a second and proceeded to say with a seriousness in her tone that I hadn’t anticipated: The ecosystem that I have been studying all my life is now disappearing in a matter of weeks. Sargasso was once confined to the limits of the Sargasso Sea in the Atlantic Ocean. As an ecological system, the Sargasso Sea has no land boundaries and its biological containment relies entirely on a delicate balance of ocean currents. Unlike other ecosystems, it lends itself to an almost poetic reimagination of what an ecosystem is. On the West, the sea bounded by Gulf Stream; on the North, by the North Atlantic Current; on East by the Canary Current; and on the South by the North Equatorial Current. It was first described by Cristopher Columbus in 1492 during his journey to the Americas. Ever since, its origins and movements across the Atlantic Ocean have been a source of debate and wonder. It wasn’t until 1834 that the German botanist Meyen F. J. F. proposed the idea that sargassum was an ecosystem entirely independent of any land, a floating ecosystem. He was also the first person who suggested that sargassum reproduces itself in the middle of the ocean instead of coming from any given territory (Deacon, 1942). (read more...)