Digital Porosity and Value in Suspension: Informal Economies and Video Games
When a video game development company creates a skin, a character, or a bundle of digital items, it is not merely producing aesthetics or playable experiences—it is also building an entire economic system: it defines a virtual currency, sets an exchange rate, and organizes a circuit of value. Riot Games, the creator of League of Legends (LoL), does not sell items directly; instead, it offers Riot Points (RP) as an intermediary currency. This move—currency and rate—drives the formal economy. (read more...)