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Using a flamethrower with U.S. Forest Service

The Memory of Fire: Burning Backwards into the Future

Fire breathes oxygen. Fire consumes organic material. Fire ages and dies. Fire runs, jumps, and simmers. Fire responds differentially to external irritants. Fire has moods. Among many of its seeming affinities with metabolizing life, fire also has an excellent, perhaps perfect, memory. As such, wildfires have one inviolable rule: never backtrack. Fire never goes backwards, never rewinds. Because of this stubborn refusal one of the most successful and widely practiced approaches to halting the progress of wildfires is to pre-burn swaths of land toward which a fire is raging. Once fire comes upon a burnt landscape it cannot proceed, it starves to death. When employed indirectly to create a control line, this strategy is called burnout. However, this strategy can also be employed to directly attack a fire by igniting a blaze and propelling it into the path of a wildfire. This is called backburning. Conclusively, you can fight fire with fire. (read more...)

Two binomios caninos during an MDD workshop in Bogotá.

Mine Detection Dog ‘Unit’: More Than Humans in the Humanitarian World

How to “clean” and “liberate” contaminated territories occupied by remnants of war? How to perceive and remove explosive devices specifically designed to evade detection? How to remedy and undo the suspicion deeply sown in rural landscapes? In the political context of peace negotiation and post-agreement in Colombia, land decontamination and (partial) recovery has not been an exclusively “human” humanitarian affair. On the contrary, other species and nonhuman actors have been indispensable in the work of detection and in the slow but essential effort to regain trust, not only among former enemies, but also between rural communities and territories. In the case of Colombia, mine-sniffing dogs have been the best co-laborers (de la Cadena 2015, 12). (read more...)

There’s Something in the Water

This essay is a collage of images and writing from an ongoing project “Reading the River: Yemayá and Oshun.” I am approaching it as an experimental documentary that looks at the relationship between Blackness and the Mississippi River as a collision of ideas, cultural practices, political geographies, and intimacies. This manner of working emerges out of a Black feminist practice of unsettling how we think and know place. —Tia-Simone Gardner (read more...)

Rocket Scientists and Their Games: A Little-Known Slice of History

In the 21st century, game companies are expanding what can be done with 3D interactive tools and virtual spaces. Companies like Epic Games are increasing blurring the lines between industries as diverse as simulation, film production, and a wide range of XR experiences (virtual reality, mixed reality, and augmented reality). In a recent example, an estimated 10.7 million people simultaneously logged on to Epic’s Fortnite for a live, in-game music experience(1). Over 30 years ago, the game industry was in its infancy, the Apple II personal computer had been introduced with little available software, and motivated people wrote their own programs. In 1986, a small Los Angeles game publisher called Electric Transit, Inc. released one of the first 3D games designed for a personal computer. Wilderness: A Survival Adventure, was a first-person, simulation/resource management game that could run under DOS or on an Apple II. (read more...)

A loading bar filled partially with green lines. It says 2020 Loading...

Meet Our 2020 Contributing Editors!

As we begin another exciting year here at Platypus, we’d like to introduce you to our new group of Contributing Editors. Contributing Editors are responsible both for producing and seeking out content for the blog. If you are interested in contributing something to the blog but aren’t sure how, reach out to the contributing editor who most closely relates to your proposed topic! (read more...)

Rendering of a blue texture resembling a mountaint with a broken shield stuck in it repeating into the distance.

Art, Algorithms, and the Physicality of the Virtual

Star Wars’ legion of fans were rewarded in rewarded in December 2019 with the long-awaited release of Star Wars, The Rise of Skywalker, filled with state-of-the-art computer graphics. 42 years earlier, George Lucas presented the first film in the series, Star Wars Episode IV—A New Hope. For the most part, Lucas’ 1977 work was a traditionally-produced film, which filmed painstakingly hand-crafted physical models of miniature spacecraft and terrain to create an alternate universe. But the film also featured several examples of the earliest computer graphics to appear in a feature-length production.(1) In the intervening 42 years, filmmakers embraced and evolved complex computer-generated visual effects into a sophisticated blend of art and technology which has transformed 21st century filmmaking and image culture more generally. (read more...)

A picture of a woman observing dried plants hanging from a white wall

#ExistenceOnSearch: Multispecies encounters and knowledge dialogue at the in-between space

Colombia is one of the most biodiverse countries in the world. According to Colombia’s Biodiversity Information System (SiB Colombia), the country has 51,330 species, including 1,909 species of birds, 528 species of mammals, and 1,521 species of freshwater fish. Colombia ranks second in the world in terms of biodiversity. Its territory is an interweaving of different ecosystems that favors a profusion of life, much of it endemic. However, many of these species are threatened by a variety of human-influenced factors: from the expansion of the agricultural frontier and intensive ranching to the effects of global warming on ecosystems. Humans are also protagonists in the production of life as “diverse,” at least in its existence as data. Biodiversity requires the cataloging, comparison, identification and counting of the living. Without these activities, it would be impossible to state the figures mentioned above. (read more...)

An Instagram photo altered to hide a child's face. A woman is posing holding a small child. The child's face is hidden behind a baby face emoji.

Innocent images? The ethics of sharing your children’s photos online

There are collections of embarrassing childhood photos stashed in most parents’ homes. Everyone remembers an instance when those photos unexpectedly appeared in ways that were awkward or humiliating, such as in a graduation slideshow or the stereotyped first-date-meets-the-parents scenario. For previous generations, those images were hard-copy, faded, dog-eared, and easy to hide under your bed. They also came in limited supply, due to the costs of cameras, film, and film processing. For today’s children (and parents), things are different. We create more images thanks to the cameras on mobile phones, share them more widely through the internet, and have no idea how to destroy them. In this evolving sociotechnical reality, what should parents do? Should we succumb to the social pressure to share online photos of our children’s most adorable and incriminating moments, thereby “sharenting”? (And even make money from it, as social media influencers?) Or should we respect our children’s right to privacy and control over images of themselves? (read more...)