Search Results for: scale

Getting Online / Becoming Misaligned in the American Midwest

“Data Threshers” is a simulation portrait that experiments with the representation of metabolic conflicts in multiple scales of time, space, and perspective. Formally, the video takes its cue from Grant Wood’s 1934 painting Dinner for Threshers. The piece seeks to stage an encounter for the viewer with the strange new rhythms of data mining, logging, and farming that are emerging along historical patterns of development in America’s heartland. (read more...)

Architecture as a Justice-Accessing Technology in Postwar Guatemala

Editor’s note: This is the first post in an ongoing series called “The Spectrum of Research and Practice in Guatemalan Science Studies.” On an early January morning in 2015 a group of lawyers from the Guatemalan NGO Mujeres Transformando el Mundo (Women Transforming the World), social workers, and human rights activists drove me and Megan Eardley (both of us PhD Candidates in Architecture History and Theory at Princeton University) through the department of Alta Vera Paz to reach the small village of Sepur Zarco. We were invited as architecture specialists after training under Eyal Weizman, who was a Global Scholar at Princeton University at that time. Weizman is the founder of Forensic Architecture, a research agency that uses the tools of architecture to conduct advanced spatial and media investigations in human rights violation cases. Traveling through what we thought would be a jungle, we encountered a landscape that was incredibly uniform, with vast cash crop fields of African Palm dominating our path. Although this image has become preponderant in the Global South, flex crops are just the last iteration of a long history of indigenous land dispossession and, in the case of Sepur, crimes against humanity by military forces. It is precisely in noting these changes in the landscape that altered forest patterns and absent villages can become tangible evidence of coordinated war interventions. (read more...)

Mine Detection Dog ‘Unit’: More Than Humans in the Humanitarian World

How to “clean” and “liberate” contaminated territories occupied by remnants of war? How to perceive and remove explosive devices specifically designed to evade detection? How to remedy and undo the suspicion deeply sown in rural landscapes? In the political context of peace negotiation and post-agreement in Colombia, land decontamination and (partial) recovery has not been an exclusively “human” humanitarian affair. On the contrary, other species and nonhuman actors have been indispensable in the work of detection and in the slow but essential effort to regain trust, not only among former enemies, but also between rural communities and territories. In the case of Colombia, mine-sniffing dogs have been the best co-laborers (de la Cadena 2015, 12). (read more...)

Rocket Scientists and Their Games: A Little-Known Slice of History

In the 21st century, game companies are expanding what can be done with 3D interactive tools and virtual spaces. Companies like Epic Games are increasing blurring the lines between industries as diverse as simulation, film production, and a wide range of XR experiences (virtual reality, mixed reality, and augmented reality). In a recent example, an estimated 10.7 million people simultaneously logged on to Epic’s Fortnite for a live, in-game music experience(1). Over 30 years ago, the game industry was in its infancy, the Apple II personal computer had been introduced with little available software, and motivated people wrote their own programs. In 1986, a small Los Angeles game publisher called Electric Transit, Inc. released one of the first 3D games designed for a personal computer. Wilderness: A Survival Adventure, was a first-person, simulation/resource management game that could run under DOS or on an Apple II. (read more...)

Meet Our 2020 Contributing Editors!

As we begin another exciting year here at Platypus, we’d like to introduce you to our new group of Contributing Editors. Contributing Editors are responsible both for producing and seeking out content for the blog. If you are interested in contributing something to the blog but aren’t sure how, reach out to the contributing editor who most closely relates to your proposed topic! (read more...)

The Server Souvenir: Taking Home Remnants of Virtual Worlds

“It’s amazing to think those little circuits that we can carry around were an entire world to us.” –Diana*, interviewee “We might say that this capacity of objects to serve as traces of authentic experience is, in fact, exemplified by the souvenir.” –Susan Stewart, On Longing: Narratives of the miniature, the gigantic, the souvenir, the collection (1984) In 2011, just seven years after the birth of World of Warcraft (WoW), the game’s development company decided to implement some major changes to their server architecture. Rather than disposing of the decommissioned server hardware that had helped run the game world since the beginning, they auctioned it off for charity. For long-time players of WoW, these pieces of server hardware hold value because they are pieces of the virtual game world that hold spatial memory. WoW players have historically viewed servers as persistent and discrete places, places where players played together, formed relationships, and faced challenges. In this short post, I will outline how owners of commemorative WoW server hardware treat these objects as mementos of their time in the world of WoW.** (read more...)

Archiving for the Anthropocene: Notes from the Field Campus

Editors’s note: Click here to read the author’s MA thesis expanding on this topic. On a chilly Sunday afternoon in March, our Field Campus group walked through downtown Granite City, Illinois. Located just 6 miles north of St. Louis, the downtown was a markedly post-industrial landscape. Many of the red brick buildings were vacant and showed signs of lasting decay. Weedy patches of open land occasionally provided views of a large nearby factory. It was hard to tell if coffee and sandwich shops were closed forever. The factory, a U.S. Steel Corps manufacturing plant called Granite City Works was founded by two German immigrants in 1896, along with the city itself. In 2009, the National Air Toxics Assessment (NATA) ranked neighborhoods in Granite City at the second highest risk for cancer in the country, highlighting the plant’s coke ovens as a likely source (McGuire 2009). Coke oven emissions include benzene, arsenic, and lead (Earthjustice 2019) – that people breathe, and soils absorb. Another source of toxic air pollution has been the NL Industries/Taracorp lead smelter. Before its closure in 1983, the smelter contaminated over 1,600 households in Granite City and beyond, eventually turning into an EPA superfund cleanup site (Singer, n.d.). The US EPA recognized that the highest concentrations of lead in the air are around smelters. Lead in the air means lead in the soil. Tearing down houses in “blighted” sections of the city exacerbates the problem since demolitions release the lead in the paint of older buildings (Blythe 2019). Granite City is certainly a hot spot. As we walked through Granite City, we were guided by our local collaborator and artist Chris Carl, whose work with the urban renewal group New American Gardening “explores garden making on vacant lots and post industrial land.” Chris led us to the particular plot, pointing to a number of concrete blocks scattered around the ground. One of the blocks featured a warning symbol etched into its top, the other had the letters ‘Pb’ scrawled upon it – which, as he informed us, is the chemical abbreviation for lead. The blocks were Chris’s “DIY version of a lead remediation,” an intervention he began after a project by the College of Agricultural, Consumer, and Environmental Sciences and a visit by EPA officials who confirmed low levels of lead all over the area after conducting the requisite soil testing. The levels on the site we were standing on, however, had proven to be “off the charts.” Notably, both Madison County and the U.S. Steel Trust had provided funding for this pilot plot. (read more...)

Organic Waste and the Looming Putrecene

As an urban compost coordinator I have supervised efforts to increase compost collection both commercially and residentially in New York City over the past five years. The job has offered an intriguing vantage to assess the future of urban waste-driven economies. This post discusses the microbial capitalism on display in the compost pile, looking beyond today’s relatively transient Anthropocene toward the far more enduring Putrecene. (read more...)