Category: Series

Architecture as a Justice-Accessing Technology in Postwar Guatemala

Editor’s note: This is the first post in an ongoing series called “The Spectrum of Research and Practice in Guatemalan Science Studies.” On an early January morning in 2015 a group of lawyers from the Guatemalan NGO Mujeres Transformando el Mundo (Women Transforming the World), social workers, and human rights activists drove me and Megan Eardley (both of us PhD Candidates in Architecture History and Theory at Princeton University) through the department of Alta Vera Paz to reach the small village of Sepur Zarco. We were invited as architecture specialists after training under Eyal Weizman, who was a Global Scholar at Princeton University at that time. Weizman is the founder of Forensic Architecture, a research agency that uses the tools of architecture to conduct advanced spatial and media investigations in human rights violation cases. Traveling through what we thought would be a jungle, we encountered a landscape that was incredibly uniform, with vast cash crop fields of African Palm dominating our path. Although this image has become preponderant in the Global South, flex crops are just the last iteration of a long history of indigenous land dispossession and, in the case of Sepur, crimes against humanity by military forces. It is precisely in noting these changes in the landscape that altered forest patterns and absent villages can become tangible evidence of coordinated war interventions. (read more...)

There’s Something in the Water

This essay is a collage of images and writing from an ongoing project “Reading the River: Yemayá and Oshun.” I am approaching it as an experimental documentary that looks at the relationship between Blackness and the Mississippi River as a collision of ideas, cultural practices, political geographies, and intimacies. This manner of working emerges out of a Black feminist practice of unsettling how we think and know place. —Tia-Simone Gardner (read more...)

Rocket Scientists and Their Games: A Little-Known Slice of History

In the 21st century, game companies are expanding what can be done with 3D interactive tools and virtual spaces. Companies like Epic Games are increasing blurring the lines between industries as diverse as simulation, film production, and a wide range of XR experiences (virtual reality, mixed reality, and augmented reality). In a recent example, an estimated 10.7 million people simultaneously logged on to Epic’s Fortnite for a live, in-game music experience(1). Over 30 years ago, the game industry was in its infancy, the Apple II personal computer had been introduced with little available software, and motivated people wrote their own programs. In 1986, a small Los Angeles game publisher called Electric Transit, Inc. released one of the first 3D games designed for a personal computer. Wilderness: A Survival Adventure, was a first-person, simulation/resource management game that could run under DOS or on an Apple II. (read more...)

Dark Patterns, or Shades of Grey?

Auto-playing videos. Bottomless social media newsfeeds. Accentuated “I consent” buttons. The internet may appear as a Choose Your Own Adventure, but some pathways and actions are more enticing than others. Persuasion has become part of the online furniture and is largely by design; central to the architecture of user experience (UX) is the use of behavioral and social psychology to make particular aspects of digital products or services engaging and easy to use. (read more...)

Portending the Posthuman on YouTube

During this most spooky time of year, it is apropos to explore our transmogrification into posthumanity—a concept that instills fear in the hearts of many scholars, including many anthropologists, who are especially afraid that exploring this terrain precipitates the end of their discipline. For humanities studies scholar Rosi Braidotti (2013: 5), there is an “undeniably gloomy connotation to the posthuman condition, especially in relation to genealogies of critical thought.” In her view, our lack of theorization of posthuman subjectivity has brought us into a “zombified landscape of repetition without difference and lingering melancholia” (Braidotti 2013: 5). To be honest, I share numerous concerns about posthumanist claims and their implications. However, whether widespread posthuman-phobia is warranted remains to be explored. (read more...)

Platypus Celebrates National Disability Employment Awareness Month

In support of National Disability Employment Awareness Month, please enjoy some of our favorite posts engaging with understandings of disability! (read more...)

“India’s Gig-work Economy” Roundtable

This roundtable discussion marks the end of our series on India’s Gig-work Economy. In this discussion, we reflect on methods, challenges, inter-subjectivities and possible future directions for research on the topic. Here are some highlights from the discussion. Listen to the audio track below or read the transcript for the full discussion Anushree (researcher, taxi-driving in Mumbai): “Something that came out during field work was the flow of workers from traditional services to app-based services which kind of happened in phases and all these platforms have played a different function in the history of this. While the radio taxis were more important in teaching workers to become professionals in the service economy the new platforms have given them a larger customer base and hired access to audience.” (read more...)

Negotiating Ethical Technology Use: Trust and Care in End-of-Life Conversations

The headline on the local news station’s website was sensational: “Bereaved Family Upset Kaiser Used Robot to Tell Father He Would Die”. Evoking some sort of post-modern dystopia, the article explains that the family “was taken by surprise when a robot rolled into the room” to deliver the news that an elder family member’s illness had progressed past the physician’s ability to treat it. While the robot actually was a remote physician using teleconferencing software to communicate with the patient and his family, the monitor projecting an image of the physician’s head and shoulders sat atop a tall, narrow metal unit reminiscent of a body. The “robot doctor” story was picked up by national news outlets, like the New York Times, and medical ethicists weighed in on the ethics of communicating “sensitive” topics remotely. The news stories problematized the impersonal, almost routinized, care as it was perceived by the family. In one, a representative from the American Medical Association commented, “We should all remember the power of touch – simple human contact – can communicate caring better than words.” (read more...)