“Crowd” and “cloud” computing are exciting new technologies on the horizon, both for computer science types and also for us STS-types (science and technology studies, that is) who are interested in how different actors put them to (different) uses. Out of these, crowd computing is particularly interesting — as a technique that both improves artificial intelligence (AI) and operates to re-organize work and the workplace. In addition, as Lilly Irani shows, it also performs cultural work, producing the figure of the heroic problem-solving innovator. To this, I want to add a another point: might “human computation and crowdsourcing” (as its practitioners call it) be changing our widely-held ideas about experts and expertise?
Here’s why. I’m puzzled by how crowdsourcing research both valorizes expertise while at the same time sets about replacing the expert with a combination of programs and (non-expert) humans. I’m even more puzzled by how crowd computing experts rarely specify the nature of their own expertise; if crowdsourcing is about replacing experts, then what exactly are these “human computation” experts themselves experts on? Any thoughts, readers? How might we think about the figure of the expert in crowd computing research, given the recent surge of public interest in new forms of — and indeed fears about — this thing called artificial intelligence?
A book I wrote, Developer’s Dilemma [Press, Amazon Physical Book, Amazon Kindle, iBooks], was recently published by MIT Press. It is an ethnography that explores the secretive everyday worlds of game developers working in the global videogame industry. There is an excerpt of the book over at Culture Digitally if you’re interested in checking out some of the words prior to making a commitment to the rest of the text.
But I didn’t really want to start this year off just plugging my book. I mean, I did plug it. Just then. You should check it out. But that isn’t the point of this post. I recently Skyped into Tom Boellstorff‘s graduate seminar to discuss the book. One of the questions they asked me had to do with “game talk” and if I thought game talk had to do more with boundary policing than it had to do with actually having real utility and functionality. Game talk, in essence, is the use of game names as a shorthand means by which to reference the rather complex mechanics and ideas that set certain games apart. It was a wonderful question, because in the book I write:
(Michael Sacasas is a PhD candidate in the “Texts and Technology” program at The University of Central Florida. He blogs about technology at The Frailest Thing. This post follows on our conversation from earlier in the year which touched on some of the foundational work on the relationship between western religion and technology.)
I am glad you brought up Nye’s pessimism over the consumer sublime and his consternation over the potential drying of the technological well. Nye wrote of the consumer sublime, as embodied by Las Vegas, as a “rush of simulations” and as marking a change from a technological sublime emphasizing production, particularly in the sense of new knowledge, to one concerned solely with consumption. How do you see the relation between simulation and technological production? Do you think Nye’s pessimism is warranted?
Timely question. There’s been more than a little angst of late about technological stagnation, much of it recently associated with PayPal founder Peter Thiel. For the past few years, Thiel has been warning about trends which, in his estimation, suggest that technological innovation may have stalled out over the last thirty or so years. We were promised flying cars, he is fond of saying, and we got 140 characters instead (a passing shot at Twitter, of course).
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This anthropocene thing has really taken hold. We’re caught in the grips of extinction, visualizing our own end (or at least visualizing the data of our own end), urgently calling upon each other to act, convincing ourselves that we have the power – scientifically, technologically and maybe politically – to do something about it. We can organize marches, resurrect species, bank seeds, manipulate clouds, make videos of collapsing ice caps, drive hybrids, fly to space stations. Of course, our worry over the planet’s health is narcissistic, in the end. It’s not the planet’s survival we are worried about. It’s our own, human future.
These anthropocentric worries over human continuity make for a strange tension in the theoretical moment: they are appearing just as a range of disanthropic moves have attempted to decenter and displace the human as subject, agent, or figure: Actor-Network Theory, Post-Humanism, multi- and interspecies analytics, Object Oriented and other “ontological” turns, speculative realism and new materialism, to name a few. Despite this turn away from the human, however, the final disappearance of the species seems to mark a limit for most disanthropic theorists; few welcome the possibility of human extinction. Disanthropy yes, misanthropy no. « Read the rest of this entry »
In October 2014, New York University’s Center for Urban Science and Progress (CUSP) unveiled the Urban Observatory, as part of an urban informatics initiative for monitoring, recording, and modeling the actions and nonactions of New York City. Inspired by research methods in observational astronomy, the scientists at CUSP placed an 8 megapixel camera on top of a building in Downtown Brooklyn, which shoots one panoramic, long-distance image of Lower and Midtown Manhattan every 10 seconds. Using the Urban Observatory and a network of similar sensors, the scientists at CUSP are attempting to capture what they call “the pulse of the city,” formulating massive data sets that provide information regarding various domains of everyday life, ranging from energy efficiency to the detection of toxic releases. As urban informatics professionals, they imagine that the collected data will serve as “raw material” for policy making — once they have access to this raw material, the CUSP scientists will be able to model their predictions, and hope to ultimately (somehow) manufacture the steps required to reduce electricity consumption in office buildings, or to generate emergency responses to hazardous substances.
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As of late October, nearly 60% of California faces conditions of “exceptional drought,” a category that the National Drought Mitigation Center refers to as indicating “exceptional and widespread crop/pasture losses,” with “shortages of water in reservoirs, steams and wells creating water emergencies”. Mandatory conservation measures are in effect across the state, and Governor Brown recently signed a Sustainable Groundwater Management Act that will tighten regulation of California’s notoriously under-managed groundwater supply.